Visual Clarity Concerns

Visual clarity, apart from tuning down the fog, seems to be getting worse every patch.

In 0.3 with introduction of Abyss, the Ancestrally Boosted effect was changed to abyss looking green crystals that are lingering on the screen forever and overally look too flashy for no reason - cluttering the entire screen, old effect was minimalistic and not as shiny but much better for combat.

Now with introduction of druid, especially fire skills can clutter whole screen easily with just one player. It's not only about apocalypse.

Player skills should not linger on the screen for too long, they should be as short as possible in order to see what you actually need to see, which is enemy attacks and ground effects that deal damage when you stand on them. The most satisfying part of player skills is the initial "shine", the more they linger hovewer, the more irritating they become.

Apart from that game is great, but let's not take it to poe 1 clarity levels, thank you.
Last bumped on Dec 14, 2025, 12:56:32 PM

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