You didn't learn anything from 0.2 did you? 0.4 is the new 0.2
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You buff bosses, nerf passives and items, player damage ramping appears to have been nerfed from 0.3 and gameplay feels like crap with one shots even in act one.
Enough of this half arsed balancing, either make it Poe1 zoom or a Temu Souls slog, this half baked compromise isn't fun or satisfying and the whiplash between seasons is beyond frustrating. I would also respectfully suggest you aren't very good at souls-like design after a year of changes/rebalances that still isn't satisfying players. Dodging without i-frame windows and inconsistent parry timing are how all trash Soulslikes play and unfortunately Poe2 falls into that category. I think you're ignoring the fact that Soulslikes and ARPGs are fundamentally incompatible genres no matter how much "the vision" claims it isn't. Continuing down this obviously failing path is going to harm the health of the game long term and cause unnecessary friction between GGG and the players, 0.3 didn't erase 0.2 from our minds and 0.4 is feeling a lot like 0.2. Last edited by Anal_Rek#2753 on Dec 14, 2025, 1:25:38 PM Last bumped on Dec 14, 2025, 12:45:20 PM
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