Djinn Sorceress commands need separate Gem slots.

The game is all about building your own little build with presented tools, correct?
But... pray tell GGG, why do djinn commands have a shared slot?
Instead of each of the abilities including the passive djinn one being their OWN slot.

Say I want to take Navira. She is great for anything with duration and cooldown effects.
But... if I do that, Navira's fracturing is going to have zero support for damage.
Each of the Djinn skils should have their separate gem slots. Because otherwise it feels really bad to play or build around.
Last edited by Quill#2421 on Dec 14, 2025, 12:19:22 PM
Last bumped on Dec 15, 2025, 6:27:31 AM
That is really weird, hopefully the change it.
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Aelin21#7976 wrote:
That is really weird, hopefully the change it.


Right?
I guess reasoning is that it's treated as a singular minion and that's why its commands come included in all of them.


But it simply restricts the builds.
What if someone wants to pick ALL three commands, right?
I wanna know why all 3 aren't permanent minions like the flame hound.

Would have been a far more interesting gimmick if you were locked to these 3 goobers,but in exchange they're basically amped up Golems from 1.
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I wanna know why all 3 aren't permanent minions like the flame hound.

Would have been a far more interesting gimmick if you were locked to these 3 goobers,but in exchange they're basically amped up Golems from 1.


I think it's fine that they're not permanent minions.
You're basically a caster but with a minion tag. It's unique in this sense and should, in my opinion, remain like that.

Problem really is that commands are tied to a singular bar. It's incredibly restricting for gameplay because each individual command is built different.
Yet they share the gem slots.

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