Anti-cheat warning appears, gameplay unaffected (possible bug?)

After the 0.4 update, I’ve noticed a new client behavior that looks inconsistent and possibly bug-related, so I wanted to ask if others have observed something similar.

On the main menu, a warning appears stating that cheating software has been detected. However, after acknowledging the message, the client continues to function normally — login succeeds, characters can be selected, and gameplay is unaffected.

What makes this interesting from a technical standpoint is that:

The client does not block access

There are no related entries in LatestClient.txt

No obvious runtime changes occur after dismissing the message

From a general troubleshooting perspective, I checked the runtime environment using standard tools (process listing, DLL/module inspection, handle checks) and didn’t observe anything unusual at the system level.

This raises a general question about client behavior after 0.4:

Is this warning tied to a new heuristic or detection layer?

Could this be a false positive or incomplete implementation?

Has anyone else noticed similar behavior since the update?

I’m not asking for account support — just trying to understand whether this is a known client-side issue or something others have encountered after 0.4.

Any technical insights or shared observations would be appreciated.
ign: Gadzinski
Last bumped on Dec 13, 2025, 7:57:28 PM

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