How Tiered Items Should Actually Work
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I don't see any sense in the way tier items work now. Right now, there are just big values of garbage stats, while the chance that the stats will be useful is less then 0.1%. Moreover, if you set the filter to show only high-tier items, you will miss items with really useful stats that do not have a tier. Tiers are useless now. What you can do:
Remove bonus rolls from tier items altogether. They give nothing. What's really needed is for the tier level to correlate with the useful stats on items. For armor and weapons, it's obvious — items should have + flat damage/defense and + percentage damage/defense. And the value of these key stats will be proportional to the tier. Then, when you see the item's tier, you'll already know that at least there's a basic, absolutely necessary stat. When you see a tier item now, you know that 99.99% of the time it will be trash without the most important stat. You start to get tired of constantly sorting through trash. For jewelry, we should probably separate caster stats and physical damage stats. Make two kind of tiers. You developers know which stats are valuable and which are trash, right? So match the tiers with the quality stats. This will not affect the number of good items that drop, it will simply improve the quality of life. We will stop endlessly sorting trash. Last bumped on Dec 11, 2025, 5:55:18 PM
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" > Right now, there are just big values of garbage stats, while the chance that the stats will be useful is less then 0.1% Completely madeup, nonsensical number. |
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" I don't understand what you mean. Are you saying that everything is fine with the item tiers? Is my idea that tiers should be correlated with the presence of +flat and +percentage of damage/defense on armor and weapons is a bad idea? You don't want this? You don't need these stats on items? Do you want to endlessly dig through complete randomness and only see the necessary stats once in 100 items and only see the necessary stats in the required quantity once in 10,000 items? Given that you need to look at all 10,000 items with your own eyes. Did I understand you correctly? Or do you have no problems at all with sifting through things and you quickly and easily find mirror quality items? Then apparently we are playing different games. Naturally, I don't know the exact figures. This doesn't change the general idea. The better your gear, the rarer items you need, so sooner or later you'll reach 0.1% sifting. It's you who is nonsensical. |
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" Your number make only remotely sense, and even then it's false, if you don't use filters. And if you don't use filters, that's on you. |
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