less monsters
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hi with the reduced monster density will you adjust resurce generation so that builds relying on triggers like CoC/CoA, charges remain viable?
Last bumped on Dec 6, 2025, 10:52:31 AM
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They already nerfed it with hidden message- that players shouldn't use it on mobs non-stoppable, only on bosses.
So i guess-no for now or with big investment, which players often replace by damage nodes Last edited by Offfit#6199 on Dec 6, 2025, 10:26:48 AM
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" That's an important consideration. Some skills may need balancing based on feedback and usage. There will be a period of 'uncharted territory' once players reach endgame. Mechanics like proliferation, and rates that CoC/CoA proc will be inherently lower due to reduced monster density. But this is a perfectly fine, and expected outcome of the change. We just need to give them time to balance these skills so that they are feeling good. As I understand it(someone correct me if I'm wrong), the density of maps is going to be similar to zones throughout the campaign, and early in map progression. Maps used to gradually progress in density up to 140%. But with the new change, density will be consistent throughout the campaign and maps. So it's not like CoC/CoA will be unusable; far from it. But you can probably expect it to proc as often as it would in early mapping. Last edited by WhisperSlade#0532 on Dec 6, 2025, 10:53:38 AM
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