0.4 is not looking great so far.

In 0.3 you nerfed totems to hell and back, to the point that the only thing that worked was mortar totems which of course came with the horrible drawback of constant need of re-summoning to bypass the reload.

As of 0.4 from the few things we've seen so far there are no buffs announced for any of the totems so 0 plans to make any other totems viable and the spell totems which are coming and for which there was high expectations went down the drain the moment you decided to apply a charge cost to them.

I have to ask this then. Why does GGG hates totems? In PoE 1 you deleted melee totems as opposed to buff them and remove the synergy with melee combat so they weren't mandatory on melee builds but were at least good as totem builds.

You made sure that all spell totem builds became garbage through a series of direct and indirect nerfs.

Even ballistas only have a couple viable builds which while they are good, almost everything just doesn't works which is an issue too.

Now in PoE 2 we had melee totems basically destroyed in 0.3 either through lack of damage or adding a charge cost, ballistas are exactly the same except the mortar which works and the only reason it wasn't nerfed is because they are annoying to use.

Now you added spell totems and of course, they have a charge cost. This is not PoE 1 where we have a templar with 4 permanents power and endurance charges. We cannot just cast these totems as we needed and that makes the build unplayable.

Please, stop hating totems already, GGG literally created the totem play style so stop destroying the things you made and show it some love.
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
Last bumped on Dec 5, 2025, 12:07:27 PM

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