Game goes in good direction. Here is my small wishlist that I think may help the endgame.
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Hello GGG,
As a not really enjoyer of infinite atlas endgame I would love to see something like "Infinite Campain", where you can choose between multiple interludes + Mechanics you want to have there. But it can also be done as an interesting mechanic (you already have the things in motion which are interludes) How could that work? 1. You craft time cordinates on Waystone which randomly choose one of your interlude templates with all stats like suffixes etc. After crafted waystone you start to craft a Tablet, each tablet consist one mechanic and it's buffs and debuffs Then you can put your waystone and few tablets into your "Time Device", which goes right with your overall timetravel story direction. You would go there by portal, but inside you would have a camp like in campain, waypoint which will let you go to the other maps that you have enabled by going through it. Maps would have bosses at the end of some maps and there would be final stronger boss who gives you buffed loot at the end of interlude. 2. What about death penalties (aka losing portals) If you die on the map in interlude you lose buffs to loot which you inflicted by crafting waystone, but only on area that you died on, not on entire interlude. (Debuffs and difficulty stay the same) But you can still progress through interlude and finish it. 3. Rewarding players for completion At the end of the interludes there would be rewards for completing it, which can be open only one time, even if you failed to kill last boss for 999 times. Why? Because if player buff their Waystone too much and fail to kill boss they can keep it for later, it will be their milestone to come back later and check if they progressed enough. You can also make a stat checker which will be rewarding players depending on: -Damage Taken -Amount of Deaths -Completion (all sidequest and bonus areas done for example.) 4. What if you want to go for another one with different biomes and mechanics? Easy. All progress of the interlude is saved on that Waystone (like in Sekhemas), you can get it out of the Time Device and put another one, the old one will be saved for later. I personally think it would be 10000x more interesting than infinite atlas thing. As for the last changes. I would like to say that nerfing density and buffing loot of monsters is great. I zoom like others, but it's not interesting, I do it only because if I don't I feel like I will never be able to farm anything. Capping movement speed to 80%, buffing monsters together with their loot would make this game more meaningful. It would make other builds be possible to play without FOMO. Now everyone choose classes that can zoom and explode maps because otherwise you will lose in economy rush. You can't really have zoom mechanics together with slow combos. Let's keep zoom zoom to PoE1, I belive your company will be so succesful in near future that you will be able to remaster PoE 1 to graphical level of 2 or even higher. Please make PoE 2 an another game with it's own soul and later just upgrade PoE 1. Thanks, keep up with the good work :) Last edited by Avaruus#6657 on Dec 5, 2025, 9:22:50 AM Last bumped on Dec 5, 2025, 9:21:09 AM
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