Concerns Regarding Endgame Vision & Player Incentives
|
The deliberate choice to launch the league without a challenge system is such a critical error in engagement design.
There is no new endgame and player engagement rests entirely on the novelty of druid and the rewards from the core grind. If loot is perceived as mediocre or unrewarding the entire incentive structure will collapse and player retention will flatline even worse than Keepers of the Flame. Most of the playerbase want the game to succeed but if this league fails, the frustration won't just be about the lack of content - it will be about the fact you didn't even give us the tools to help keep retention up ourselves. It's such a low effort, high-impact lever for engagement that you chose not to pull. Why? Last bumped on Dec 5, 2025, 6:41:53 PM
| |
" exactly, it is ur bad. they dont care if ur playing and quit after 3 days, 3 weeks, or 3 months. as long as you came back. and a lil bit of mtx never hurt nobody. so keep buying those supporter packs. |
|
|
"Sorry 0.5 doesn't have the endgame and atlas update, but look, new shiny league mechanic and 1 new class with 2 new ascendancies!"
|
|
" Delays happen and i rather have them cook then come out with something half baked. they also dont have unlimited resources and working on 2 games at the same time. nobody said anything about gta 6 being delayed for years yet a few months of end game being delayed and you people are ravenous jumping on jonathan and ggg. |
|
" Was just making a joke about the twitch clip above about having things to bring players back (league mechanics) but then nothing to keep them there (endgame), but im in the same camp, no problem with them delaying it to make sure it's good, also, was just messing around... |
|
" Can't be messing around like that man, this is not a game this is my life. |
|
" Lol |
|
" Yeah you totally missed the point. My criticism isn't about not rushing any "half-baked" content. It is about recognizing that if we're talking about a multi-month test cycle again that requires a structural incentive to maintain consistent player engagement, especially from dedicated players who primarily testbed for GGG's data. For the more casual player, their absence may not matter. For the engaged playerbase - the very cohort providing the most meaningful feedback - it is a missed win-win opportunity. We all fully support the idea of "letting them cook", still doesn't explain why they're leaving out a fundamental, low-cost engagement tool. | |
|
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
|































