A better way forward with sprinting

Instead of falling and being heavy stunned when hit while sprinting, how about this idea? Instead when hit you instantly stop moving like how you do when you run into a wall and you are unable to sprint for so many seconds. You then have to fight as envisioned by GGG no extreme punishment on the player but also no cheesing the game, win-win. This way it stays inline with GGG vision of not being able to sprint away from combat. What does everyone think? It’s not a death sentence like it is now but it instead prevents you from abusing sprinting and there’s a smaller punishment of not being able to sprint for few secs.
Last bumped on Nov 29, 2025, 3:04:10 PM
Or how about not using sprint when mobs are around? Just like GGG intended.
+1

i'd like them to change this in stages tho, first remove the cancel sprint animation, let us play and feel it out, then maybe remove the stun as well, also disable sprint in boss arenas, it makes no sense for it to be there.
I can't tell if the game was designed w/ sprint in mind or not because some Boss attacks and Sekhemas trials feel either trivialized/broken by the sprint mechanic or balanced around it depending on how you look at it.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
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freudo#0225 wrote:
I can't tell if the game was designed w/ sprint in mind or not because some Boss attacks and Sekhemas trials feel either trivialized/broken by the sprint mechanic or balanced around it depending on how you look at it.

bosses are designed with 0-10% ms in mind, stated by the developers in interviews.

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