Poe 2 Passive Tree /+skills /and more + msg to devs

one one hand it seems like u have Options
on the other hand u really dont have any option
Non crit builds are Dead nobody uses them in end game since crit builds are few times stronger and more easy to scale ( we need a buff for the raw dmg nodes)
all the builds relay on the same passive points since they are the Best
in poe ninja u can clearly see this
for example Dead eye , everyone is taking the exact same points whit a difference of a few points .
this sucks
in poe1 the build variety is huge!
not only that the skills are balanced way better
but also the passive tree allows u to make more stuff
the same skill can be easily build on different ascendancy's on different sides of the tree and in many cases scaling completely differently
while in poe2 the only way to scale ur damage is Crit + skills bonuses from gear






BTW Remove + to skills from gear this is super bad for the health of the game
u can have an insane item but it doesnt have + 4-5 to skills its instantly worthless garbage
same whit amulets
i doesnt have + 3 to skill nobody needs it
its ok to have+ to skills on some uniques
but having this on gear makes this stat mandatory and Lead to a situation where u the Devs are balancing the game around " oh at this level on this map tier ur suposed to have + X to ur skills to do dmg "
this sucks !
it must go away !

back to the passive tree, lets look at Lightning arrow 90+ of the builds are using the same passive points!
why ? because its the only way to scale ur damage!
otherwise u will do no damage
when ur making a build in poe2 u dont actually think
its obvious what u must take in order to make it work
also the passive tree doesnt have life nodes which is another restriction
lets say ur playing ES , SWEET u have tons of nodes that inc ur ES!
while playing a life base chars there are barely any nodes that give life
so if ur not scaling STR u cannot build a life base char
if lets ur on Evasion dead eye u want hp to survive , how much hp can u get? 2.2k ? 2.6k ? thats it ?
its way too low.
the only way to build a life build right now is using unique items that remove ur resistances in order to get life which is insane , it does work of the blood mage but also forces u to get at least around 400 str
why we dont have life nodes? poe 1 has them and it works perfectly fine!

The passive tree has many completely useless nodes that nobody is using
1) many nodes are bad ,nobody wants them
2)there are many cool defensive nodes on the tree but nobody uses them because they simply cant reach them , in order to reach them u need to spend extra 10 to 15 points so Nobody uses the nodes on the tree that reduce crit dmg taken or aliment threshold or the sprint bonus nodes
3) Flask nodes , lets type search "flask" why are there so many nodes spread around the tree for flasks ? what are they good for ? for 1 dead build that nobody plays u have 30+ points ont three plus two ascendancy have flask nodes ?
*during flak u get INC bla bla bla , nobody wants that thing .
4) Life regen nodes
life regen build are Non exciting!
the % bonus to life regen is way too low
there are zero nodes that give flat life regen
putting life regen somewhere on ur gear is way to demanding also the number is too low , t 1 life regen on amulet gives 33 life ? why so low ?
t1 life regen on ring gives 18 life regen! 18!!!! why ? gloves cant even roll life regen ?!Chest can to 23 life regen?
u see why life regen build are dead ?
"vigilance" passive node - 10 life gained when block ?10? doesnt scale whit anything , nothing scales that! useless on bosses and also useless on maps also because of the block nerf nobody is using shields now lol
(im ignoring the broken unique jewels undying hate which is gonna get nerfed also GL finding it )
5)whats the point of making life regen builds if ur HP pull is so low ?
6)Raw elem/phys nodes , why are they so low ? most nodes have 8-12% of dmg meanwhile crit dmg nodes which are Multiplayers to ur damage have
15-20+ %? some nodes gives 40-60 %crit dmg? no wonder Crit build are dominating !
7) Deflection is a nice mechanic but its not good , u have x % to evade whit evasion and u have+ % to deflect some % of the dmg ... for real ? ur rollling 3 dices if u live or die all the time ?
the deflection mechanic should reach to 100% like spell suppression in poe 1 does
its impossible to reach those numbers in poe 2 btw in the interview Johnathan stated that" u can reach 100% to deflect fairly easy" ,which wee can clearly see is impossible.
8)the left and top sides of the tree barely have any Movement speed nodes , why ? meanwhile all 95% of the movement nodes are on dead eye side , what a surprise deadeye is the most played ascendancy.
9) Remove the ground effects in maps and boss fights !
kill us whit mobs! whit elites! not whit stuff we often cant even see also those ground effects are horrendously hurting the performance of the game .
10) Screen celerity is not a thing in poe2 u cant see ! tons of mobs+ ground effect+effects from our skills and ur Blind u cant see anything .
wasnt Screen celerity the main reason u made poe2?
11)we are in the early access where we are suppose to test the game but mace is the only melee weapon ? when u wanna test the sword axes the daggers? 4 months before the official release of the game ? u can already see whit maces that the melee playstyle is 10 times worst then any ranged build right now .
if it goes like that the game will release whit dead melee playstyle .
12))we are in the early access why UR NOT DOING balances during the league ?
u can clearly see the underperforming skill! buff them during the league !
we payed for the early access knowingly that things will change all the time and they are clearly not , ur treating the game as a fully released game when its in early access.
13)Support Gems , we have many "quality of life " support gems that nobody uses and nobody gonna use since Now all we gonna use are Damage gem , what is the point of taking quality of life support if ur gonna lose20-40% more dmg ?
14) Unique items - nobody use them except Headhunter , veil of the night , kaoms hearth and rathpith globe , they are bad and boring nobody is gonna use them . whos gonna use boots that have 10-20 % move speed ? or gloves that have zero atk speed and zero cast speed and zero flat damage ?they even lack cool effects that can enable new playstyles .
15) Rhoa mount and 100% effect of socketed runes in boots and gloves must be removed from the game enterally, this is a complete nonene that they even exist they are "fun" at the moment but very Unhealth for the future of the game .
16) remove all the +1 sec to cast skill and stuff that force to stand in place why is that even a thing ?! balance those skills dmg but remove this annoying thing balance the skills around dmg not +10 years to cast .

i geniality like the game but those things are a big problem .

Message to the devs, we know u need to manage two games now
but when u released 0.3.1 u moved to poe1 and left no one to fix the bugs that came whit 0.3.1 i must say it WAS SUPER FUN to play without ritual tablets for over a month ! it felt like nobody cares about poe2 .
btw still not fixed.
Many of the poe2 players are not playing poe1!
more then that many poe2 players dont even care about poe1.
get more people to work on poe2 and fix problems/bugs a specially that some bugs effect ppl allot LIKE FINDING 1 Ritual tablet in 30 maps for example "aham aham" .
many players just stopped playing this season because of this bug and it was not addressed at all more then that it was reported many many times and we got no repones or fix.
get more workers if needed or put someone in charge to fix such issue when ur team is "done" whit poe2 development and moving to poe1 development.
we have at least Few thousands of people who play SSF we suffered allot from this bug, there are more then 7 k characters on ssf only on poe2 ninja+ the hc ssf and we know not everyone is using that site .

im writing this because i do love poe2 and i do believe in the devs team but this must have been said .
Last edited by UnholyKirin#7925 on Nov 27, 2025, 3:25:34 AM
Last bumped on Nov 28, 2025, 2:10:38 PM
Agreed there are a lot of issues with the passive tree. I personally think it's garbage. However, my non-crit, multi-element deadeye from season 1 still works fine and can do all content with all atlas points allocated, except for maximum simulacrum. Build variety also decreases when more and more people just look to online guides to create a character...
But disregarding the occasional hyperbole in your statements, there's a lot of truth in there as well. Extra skill levels is too powerful, runes and such still do not offer the same flexibility as life and resist nodes in the tree, many nodes are close to useless, etc etc.
I can also agree with the fact that leaving the game unattended each time development focus switches back to POE1, regardless of severe bugs still being present or not, is disastrous. If anything will drive me away from POE2 at some point, it will most likely be that.
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Nov 27, 2025, 4:09:02 AM
Agree with +skill levels. They are way too much currently. Should make it so that only weapons can have it, and max is +1 (or maybe +2 for 2H?), and make sure that it scales so that it's not necessary if item has other good affixes.

Passive tree feels very railroaded too. I didn't really like PoE1 tree either, but it's pretty good compared to this.
Last edited by saturninecult#7044 on Nov 27, 2025, 4:28:07 AM
"
keppie#6373 wrote:
Agreed there are a lot of issues with the passive tree. I personally think it's garbage. However, my non-crit, multi-element deadeye from season 1 still works fine and can do all content with all atlas points allocated, except for maximum simulacrum. Build variety also decreases when more and more people just look to online guides to create a character...
But disregarding the occasional hyperbole in your statements, there's a lot of truth in there as well. Extra skill levels is too powerful, runes and such still do not offer the same flexibility as life and resist nodes in the tree, many nodes are close to useless, etc etc.
I can also agree with the fact that leaving the game unattended each time development focus switches back to POE1, regardless of severe bugs still being present or not, is disastrous. If anything will drive me away from POE2 at some point, it will most likely be that.


u probably using int stacking lighting dmg build
the only thing that is still somewhat playable and super hard to scale and u need astramentis for it , or ur using something else ?

about the + to skills i just believe it ruins itemization everything that doesn't has those+ to skills is unusable and nobody needs it
"
u probably using int stacking lighting dmg build
the only thing that is still somewhat playable and super hard to scale and u need astramentis for it , or ur using something else ?


Like i mentioned, it's not a strict lightning build but uses all three elements. I also don't stack intelligence nor use astramentis. I do have 400 dex. It doesn't kill as fast as the lightning meta of course, but neither does it take too long to kill bosses or pinnacles to become annoying. Works fine all in all

"
about the + to skills i just believe it ruins itemization everything that doesn't has those+ to skills is unusable and nobody needs it


It makes a huge difference, yes. Again, i don't have it for all my characters on all pieces it can roll on, but i agree you always need some of it. It could use some toning down indeed
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Nov 27, 2025, 5:09:42 AM
There's plenty of non-crit builds that work just fine and are perfectly viable.

With such nonsense on the very start of this text wall, I doubt many will read it all.
Not that i disagree with your points below that.
Last edited by Evergrey#7535 on Nov 27, 2025, 5:40:23 AM
Also, bring incinerate back to what it was
"
Evergrey#7535 wrote:
There's plenty of non-crit builds that work just fine and are perfectly viable.

With such nonsense on the very start of this text wall, I doubt many will read it all.
Not that i disagree with your points below that.

work ? yea
can they reach near same Highs? nope not even close
are u gonna plan a non crit build that reaches 50-200 k dps max or u gonna play crit that can reach 1m dps+?
Last edited by UnholyKirin#7925 on Nov 28, 2025, 2:14:24 PM

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