EXTREMELY EASY TO FIX BUT VERY IMPORTANT PROBLEM WITH THE CAMPAIGN

Guys PLEASE PLEASE PLEASE don't put in artificial difficulty in a game that's already not especially easy. I'm an exclusively HC player, why are there bosses in the campaign that are IMPOSSIBLE to beat on the first try without either RNG or Meta-gaming?
Balbala disappearing and filling the room with poison is perfectly fine but why are we to assume that we're supposed to run around in circles trying to find her for that to stop ? There is absolutely zero indication of that. A simple line of green text "Find me if you can" or the like would make this fight infinite times better but it's just not there, why are we supposed to die to things out of our control ? Likewise Jamanra the abomination fight has a very similar mechanic wherein the whole map becomes a practically insta-kill zone and we're supposed to figure out that we should stand next to Asala how ? I was all the way across the map when he started that attack and I never saw the barrier at all. Asala is RIGHT THERE why not have her say "Stand behind me" or sth ? Why must we die once to figure that out ? I don't mind being one-shot from boss attacks cause I got careless/failed dodge/didn't build resistances etc but dying because I didn't meta-game feels so bad that I can't believe a game as good as POE 2 would do it. It just stinks of bad 2000s or earlier game design. Please, all it takes is the absolute slightest of fixes, adding a single line of text to a tiny amount of fights should take less than an afternoon.

I dogwalked both bosses on the re-try because without those attacks they're piss easy, I have thousands of hours on ARPGS and POE1 so this is not coming from a newbie, just a fan of good level design. If I want to play this game with my gf or newbie friends I don't want to have to tell them what a boss does and completely ruin any feeling of exploration from a new fight nor do I want to have to tell them to google fights ahead of time for the same exact reason. A great deal of people will spend most of their time exclusively or mostly in the campaign, we cannot disregard them.
Last bumped on Nov 27, 2025, 7:45:37 AM
Sounds great to me
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
For Jamanra's case when he does the storm he says something about vengeance, and Asala responds with something like: "we shall see...", and then she casts a barrier, therefore thematically it makes sense that there is the place you should go if you listen to dialogue alone. You cannot see in a sandstorm, Asula aids you with a barrier to be able to see.

For Balbala I forgot what she actually says, pretty sure she has multiple lines for the poisonous cloud, but I might remember wrong (hopefully not) you can see where she goes immediately after she casts the mist (at least the direction) and when you are close to her you see her more and more (no longer invisible) and just go under her and she does some kind of slam. I have a feeling the place where she stands after casting actually doesn't get filled with the cloud (at least initially) so you can "pin point" where she is. I have to redo that part to see if I am correct, take it with a grain of salt.
At the eve of the end
How do we know what to do on bosses:
We die and learn.

HC is not for 1st playthrough.
Last edited by Evergrey#7535 on Nov 27, 2025, 5:12:59 AM
"
Evergrey#7535 wrote:
How do we know what to do on bosses:
We die and learn.

HC is not for 1st playthrough.


Have you ever played HC?
"
Legioona#1076 wrote:
"
Evergrey#7535 wrote:
How do we know what to do on bosses:
We die and learn.

HC is not for 1st playthrough.


Have you ever played HC?


Yes.
Like I said, HC is not for 1st playthrough.
"
Evergrey#7535 wrote:
"
Legioona#1076 wrote:
"
Evergrey#7535 wrote:
How do we know what to do on bosses:
We die and learn.

HC is not for 1st playthrough.


Have you ever played HC?


Yes.
Like I said, HC is not for 1st playthrough.


It is for HC players.

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