Ultimate Skill in POE2...
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Hey everyone, what do you think of the idea for the future of having the option to choose an Ultimate Skill, similar to LOSTARK, from, for example, one offensive and one defensive? Of course, I'm thinking more about the average player who, like me, prefers to develop their own build and not copy others, but I think it would be interesting for everyone.
Unfortunately, 95% of the unique items are useless, so this would give you the option to increase damage or survivability depending on your needs. And with gems, you'd have more room for cool stuff, and there would be space on your skill bar too. :) This could be implemented in the future or as part of a league mechanic (collecting boss materials and being able to craft your own Ultimate Skill). What do you think? Last bumped on Jan 9, 2026, 11:40:55 AM
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Isn't that what consume-combo skills are already?
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController
0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9 |
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Yes, we should do that.
Like ...put a skill on unique crossbows or something, that deals huge damage on cooldown. I like it. |
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" Consume-combo abilties are more like finishers that deal a lot of damage but not as much damage as ultimates. The characteristics of ultimate attacks are long cooldowns (like a minute) and several 1.000% damage. |
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" Yeah, have to say really not a fan of those type of skills. They tend to, in my experience in games where these types of skills have been used, become fairly build-defining and a lot of fights then hinge on waiting until you can use your ultimate. I think the Glory-building skills etc are sort of the middle ground and they aren't such a bad middleground. |
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