Raging Spirits

Being a skill under the Sorceress tab seems weird for a minion skill, as sorcs don't scale minion damage. Using RS on a minion build is clunky, Having to spam Flame Wall to summon 2 RS at a time is pure pain, This also tanks performance more than it has to.

In the promotional artwork of the Infernalist we see her summon 2 at a time from her hands, This would be amazing, Can we please have it changed? Right now we can spam a level 1 Flame Wall for next to no mana cost, RS could summon two at a time and have a relatively big mana cost. (Removing spirit reservation)

Only problem might be that it would step on the feet of Zombies, but zombies are so boring that I don't really care.

Also, Sceptres skills not scaling with player level is sad, getting an upgrade then noticing that the base could be better is not fun. Ran around for ages with a level 3 skeleton scepter.

Last bumped on Nov 18, 2025, 3:10:50 PM
Try fast casting spells to summon skulls like Ember Fusillade or Wand's Volatile Dead for instance.
Small hint, Raging Spirit's skulls stay alive after weapon swap ;-)
Last edited by Zanozus#7669 on Nov 18, 2025, 11:00:59 AM
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Zanozus#7669 wrote:
Try fast casting spells to summon skulls like Ember Fusillade or Wand's Volatile Dead for instance.
Small hint, Raging Spirit's skulls stay alive after weapon swap ;-)


Weapon swap?

Having to hit something?

Consuming corpses?

Seems like bad idea on so many levels...
I wouldn't do any of those.

The top infernalist this league is some Asian guy, who hit 100 with flame wall only.

I'm two levels bellow doing the same actually.

Summoning them sux.

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