Death Offering Ascendancy and Queen's Hunger bug's and so

Greetings.

There are clearly some intermittent glitches in the way these two mechanics work together. And these are definitely not issues with not having enough mana at the right time.

Periodically, a character simply dies on their own—it feels like the offering cycle is disrupted for some reason. I'd suggest slightly changing the Death Offering mechanic as one solution. Let the offering targets live as long as at least one offering is active on them—that would solve a lot of the problems with the combination of these two mechanics.

Problems with leveling up stones inserted into the body also immediately arise - leveling up a stone very often disrupts the cycle and, consequently, the character dies)
I'll be honest, it's been a long time since my character died so suddenly on his own.

Otherwise, the combination of these mechanics is very, very interesting.
Last bumped on Nov 19, 2025, 7:38:37 AM
Im playing a similar build, the problems you are having are related to you changing the gems socketed in the body armor, everytime you level or change a gem in it, it screws with the internal timer of the offerings making them fall off, the only way to be secure while using both together is to always remove queen hunger before you change ANYTHING in its links or in general with the build.
Last edited by gordszarack#3334 on Nov 18, 2025, 7:52:06 AM
The problem (or rather, typical bugs) is that the offering cycle is affected by the level of the stone, which has no effect on the duration of the offerings.
So, I simply bought max-level stones to eliminate this problem, and I solved the mana drain problem by installing a LifeTap stone in my armor.

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