This has to end - CONSTANT DX12 crashing (logs + video)

Log file:
Spoiler
2025/11/15 00:13:17 706035875 cff945bb [INFO Client 10628] Oshabi: Kill it Exile. Quickly.
2025/11/15 00:13:46 706065593 847c3fc9 [CRIT Client 10628] [D3D12] Device Removed. Reason: 0x887a0005
2025/11/15 00:13:46 706065593 4de16ec9 [INFO Client 10628] [RENDER] Restarting device
2025/11/15 00:13:46 706065593 a0d8219 [INFO Client 10628] [RENDER] Stopping device
2025/11/15 00:13:46 706065593 577e699b [DEBUG Client 10628] [WINDOW] TriggerDeviceDestroyed
2025/11/15 00:13:46 706065609 8bddaf6f [DEBUG Client 10628] [ENTITY2] Regather Pass Types
2025/11/15 00:13:46 706065718 8bddaf20 [DEBUG Client 10628] [ENTITY2] Regather Object Types
2025/11/15 00:13:56 706075687 665e1faf [INFO Client 10628] [STREAMLINE] Shutdown Start
2025/11/15 00:13:58 706077843 b40c646 [INFO Client 10628] [STREAMLINE] Shutdown complete
2025/11/15 00:13:58 706077843 665e1f88 [INFO Client 10628] [STREAMLINE] Shutdown in 2.16489 seconds
2025/11/15 00:14:01 706080156 4de169c0 [INFO Client 10628] [RENDER] Starting device: DirectX12
2025/11/15 00:14:01 706080156 665e1faf [INFO Client 10628] [STREAMLINE] Init Start
2025/11/15 00:14:01 706080812 665e1f88 [INFO Client 10628] [STREAMLINE] Init in 0.661017 seconds
2025/11/15 00:14:01 706080812 b40c681 [INFO Client 10628] [STREAMLINE] Initialized (Enabled)
2025/11/15 00:14:01 706080812 847c2fc5 [WARN Client 10628] [D3D12] Failed to load Agility SDK 618
2025/11/15 00:14:02 706080890 847c344d [INFO Client 10628] [D3D12] Found matching adapter using LUID 000003D6F20A1470 (NVIDIA GeForce RTX 3060 - MAG 255XF)
2025/11/15 00:14:03 706082312 847c0949 [INFO Client 10628] [D3D12] SDK Version = Unknown
2025/11/15 00:14:03 706082312 847c15cb [INFO Client 10628] [D3D12] GPU type: discrete
2025/11/15 00:14:03 706082312 847c1768 [DEBUG Client 10628] [D3D12] VRAM size = 11.83 GB
2025/11/15 00:14:03 706082312 847c176b [INFO Client 10628] [D3D12] VRAM limit: 11.83 GB
2025/11/15 00:14:03 706082312 847c27ca [INFO Client 10628] [D3D12] Shader Model: D3D_SHADER_MODEL_6_5
2025/11/15 00:14:03 706082312 847c2601 [INFO Client 10628] [D3D12] Feature Level: 12.1
2025/11/15 00:14:03 706082312 847c2343 [INFO Client 10628] [D3D12] Wave Lane Count: 32
2025/11/15 00:14:03 706082312 847c230b [INFO Client 10628] [D3D12] Transfer Queue Timestamps: true
2025/11/15 00:14:03 706082312 847c23e6 [INFO Client 10628] [D3D12] VRS Supported: true (4x4)
2025/11/15 00:14:03 706082375 b40bee4 [INFO Client 10628] [STREAMLINE][DLSS]: Loaded version 2.4.10 (NGX: 3.7.10)
2025/11/15 00:14:03 706082375 b40bee4 [INFO Client 10628] [STREAMLINE][Reflex]: Loaded version 2.4.10 (NGX: 0.0.0)
2025/11/15 00:14:03 706082375 b40bee4 [INFO Client 10628] [STREAMLINE][PCL]: Loaded version 2.4.10 (NGX: 0.0.0)
2025/11/15 00:14:03 706082375 b40be25 [INFO Client 10628] [STREAMLINE][NIS]: Loaded proxy version
2025/11/15 00:14:03 706082375 b40be25 [INFO Client 10628] [STREAMLINE][FSR]: Loaded proxy version
2025/11/15 00:14:03 706082375 b40be25 [INFO Client 10628] [STREAMLINE][XeSS]: Loaded proxy version
2025/11/15 00:14:03 706082375 b40be25 [INFO Client 10628] [STREAMLINE][PSSR]: Loaded proxy version
2025/11/15 00:14:03 706082375 b40be06 [INFO Client 10628] [STREAMLINE][DLSS] Enabled: true
2025/11/15 00:14:03 706082375 8195179 [INFO Client 10628] [STREAMLINE][Reflex] Reflex Low Latency: ON
2025/11/15 00:14:03 706082375 819517a [INFO Client 10628] [STREAMLINE][Reflex] Reflex Flash Indicator: ON
2025/11/15 00:14:03 706082375 b40be06 [INFO Client 10628] [STREAMLINE][Reflex] Enabled: true
2025/11/15 00:14:03 706082375 b40be06 [INFO Client 10628] [STREAMLINE][PCL] Enabled: true
2025/11/15 00:14:03 706082375 b40be06 [INFO Client 10628] [STREAMLINE][NIS] Enabled: true
2025/11/15 00:14:03 706082375 b40be09 [INFO Client 10628] [STREAMLINE][FSR] Enabled: true
2025/11/15 00:14:03 706082406 6c2d2cc6 [INFO Client 10628] [STREAMLINE][XeSS]: Loaded version 2.0.2 (XeFX: 0.0.0)
2025/11/15 00:14:03 706082406 b40be09 [INFO Client 10628] [STREAMLINE][XeSS] Enabled: true
2025/11/15 00:14:03 706082406 b40be09 [INFO Client 10628] [STREAMLINE][PSSR] Enabled: false
2025/11/15 00:14:03 706082406 38779dea [INFO Client 10628] [D3D12] Buffer Count = 3
2025/11/15 00:14:03 706082406 577e695d [DEBUG Client 10628] [WINDOW] TriggerDeviceCreate
2025/11/15 00:14:03 706082421 2e06ba62 [DEBUG Client 10628] [SCENE] Height Map Texture: 670 x 1270
2025/11/15 00:14:03 706082515 577e69fc [DEBUG Client 10628] [WINDOW] TriggerDeviceReset


Video:
https://www.youtube.com/watch?v=bS-xlxz7Oy8


This is unacceptable. This has been happening ever since you introduced pausing to the game, or more less with that patch. It happens in POE2 as well, and even more frequently, but there the pause works, and in POE1, it either works or doesn't. Sometimes pressing ESC will pause the game, but most of the time, it does not, so you're forced to "play".

I am not in a laughing mood anymore. You HAVE TO resolve this issue on your end, or get to talks with NVIDIA, because I am not the only one experiencing this.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
Last bumped on Nov 16, 2025, 11:08:35 AM
I've seen that black screen/gears thing with Intel UHD 630 PoE1 DX12 when I threw a Fireball at an enemy (was rendering fine up until the Fireball hit an enemy). Graphics recover in a few secs though.
Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584
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I've seen that black screen/gears thing with Intel UHD 630 PoE1 DX12 when I threw a Fireball at an enemy (was rendering fine up until the Fireball hit an enemy). Graphics recover in a few secs though.


It has been confirmed it's a GGG code vs NVIDIA drivers issue in one of the interviews, but nothing has been truly done to address it.

Yes, they do, but if you look at the log file, it takes about 30 seconds. If it can be paused than that's fine, but in my case, game doesn't always want to pause, and like in the video, I was forced to play with a black screen.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.

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