Was there a change to Recombinator ?

In 3.26 when you have an isolated temple mod-suffix on gloves (for example dmg against chilled...) and it was on a str, dex, str/dex base (so int cannot roll natural it was possible to always transfer the temple-mod to a new base.
You rolled int essence (not the highest, just second or third best essence) and than isolated int.
With two gloves, both 1 suffix (temple-mod on gloves-a, and int on gloves-b), you have 2 suffix in pool, but int cannot be picked, so u always get temple-mod back on the suffix after recomb.
This method also worked with other mods, for example Global-Defence (grasping mail mod) in prefixes after first successful recomb you can use es/evasion/armour/mana essence, depending on the bases you use.
Doesnt work with grasping mail recomb, cause of triple-base.

Now in 3.27 i did the same with Gloves and Temple-Mod.
First worked fine and got temple mod on highes str/dex base (wyvernscale).
With 3 Prefixes and 1 Suffix (temple-mod) tried to fracture and hit 1 prefix.
Now with 3.26 method, u prepare second gloves (wyvernsacle) with int-essence.
With gloves-a fractured prefix and only temple-mod suffix + gloves-b only int in suffix i used recombinator again.
The expected result from earlier leagues, and 3.26, was that the temple-mod would transfer 100% to the new base and it can happen that the "failed" fracture stays, but it will dissapear after doing this method over and over.
In 3.26 it counted as 2 suffixes in pool for recombinator, so you have 0% chance for a 0 suffix outcome, but only temple-mod can be picked.

This time in 3.27 i got a 0 suffix outcome with this method.

So this makes me believe that they changed something with Recombinators and how some mods are counted into the pool for suffixes/prefixes, but i cant find it in the patchnotes for 3.27.

Anyone else with same experience in the new league with recombinator not behaving as in 3.26 ???
It would be nice to know something like that before investing multiple divines into some crafting steps.

As said in 3.26 this was a 100% method to transfer special mods on new bases. even working after failed fracture attempts if prepared right.

Just would like to know what changed here in 3.27.
Last edited by eXtaler#0441 on Nov 9, 2025, 9:21:40 AM
Last bumped on Nov 9, 2025, 8:38:08 PM
Would also like to know if something was changed...

Have seen some posts suggesting some change/s but no proper evidence yet.

In OPs case: There may have been a tiny chance to get 0 mods in that situation before (respective reddit compendium or some other post/s said something like that or so) so this doesnt look like definite proof of change yet to me.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on Nov 9, 2025, 8:40:07 PM

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