keepers 3.27 breaches - may have some difficulty

Hello Hello,

I started keepers league as a witch, using raise zombie and blight as my main skills, so I guess that's on me for dying all the time to breach encounters

What are some strategies for these encounters? granted I may need a new character that has more survivability, but I'm stubborn ✨

But seriously, how do I do these encounters? Little difficulty here :(

Side tangent, I seem to get a lot of breaches, I got like 3 in a row in early act 1 (mud flats, depths and caverns before depths). Not the one with the keeper monk person but the one where the monsters swarm you. Talk about bad luck
Last bumped on Nov 4, 2025, 5:53:12 PM
There is one in every area of the acts. and 1 per map instance after campaign.

No breach specific tricks. Just build your characters defenses/offenses.
“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:
There is one in every area of the acts. and 1 per map instance after campaign.

No breach specific tricks. Just build your characters defenses/offenses.


I kinda feel dumb now, but I never completed the campaign, I started the new keepers league and I just find these areas where I'm swarmed by mobs

I did have a templar in the keepers league, but honestly not really enjoying the new league (my opinion of course)

I'm wayyyyyyyyy more into casual POE, sticking with standard lol
If you are ok to link your character or show character profile people might be able to give some pointers.

Some basics for the campaign that are not necessary but might be helpful if you are dying:

Are you capped on elemental resistances?
Are you updating you flasks?
If you past act4 are you using a guard skill? Have it automated if too many buttons to keep track of.
So you have and other forms of defense, in particular against physical damage? Depends on your build, but templar may use things such as armour, block, mind over matter, energy shield.
Do you have enough damage? Offense can sometimes overcome the need for a lot of defenses.
Are you utilising your sockets? Some skills will help with staying alive such as decoy totem, enfeeble, golems.
Are you investing into defense on your tree and gear. Generally you want to be pushing towards 300 HP for each act.

Good build is also helpful. Some things just work better than others. A lot of the keepers content revolves around having good clear, probably something with AOE or projectiles that can hit many targets. Proxy stuff like totems or minions might work, but i'm not sure of the meta. The minions are probably a bit slow, needs to be something that is clearing very quickly, I think zombies might not react fast enough unless you have very good damage. Templar has a fair bit of scope on what you can play. Looks like penance brand inquisitor and projectile hierophant builds are what popular currently. If your wanting to play minions, absolution or SRS on guardian might be an option if the zombies aren't working.



Last edited by Belegur85#5784 on Nov 4, 2025, 5:56:21 PM

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