Endgame is a snore-fest.
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All of the map layouts are the same all the time, there is not enough randomness and the "randomness" that is present is entirely inconsequential because it doesn't alter the map layout in a practical and significant way.
I can zone into a map and its essentially the same map layout I've run 100 times. True procedural level generation and complete unpredictability is what is needed to keep this game alive with the numbers of players and popularity we initially saw. Spike and drop is not a metric to measure a good game, people come back to see if things have changed for the better. Games that change for the better retain their players. This "simpleton map" BS is not going to hold water. Last bumped on Oct 29, 2025, 7:20:31 PM
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