Long time player's feedback on current state of PoE2 0.3

Devs, if one of you reads this, thank you for your time!

In 0.3 I've played (almost entirely) with a friend in the party. I played a Titan.

Here are the issues we came across that felt bad to play with.

* My friend wants to explore every nook and cranny. This quickly lead us to be over leveled for the areas and monsters posed little threat for a large part of the game. Please add an optional way to arbitrary raise the level of story areas of the game to at least match our levels.

* Graphics for skills for other players and you combine together to make the screen nearly undiscernible. I fear for what it'll be like with 4 people on the screen. Even D4 scales down the effects of skills other players use when in a group.

* Dynamically Culling graphics option to preserve framerate sometimes removes deadly hits. Literally falling over dead because something hit me I couldn't see.

* Decals on the ground around rare monsters for auras are almost impossible to see when crowded or on delirium maps.

* Some graphics for skills that are very important were only really visible on a HDR monitor. Case in point: The super death aura no regen aura for abyss rares is almost invisible on my screen, but my friend with HDR monitor is super visible. This is independent of the dynamic culling mentioned earlier. The high damage dot area can't be seen unless there's no monsters around. Infact, I never saw it till I turned dynamic culling on to remove all the other cruft. Why is something so deadly not a big bright thing?

* Getting your 1st, 2nd, and 3rd ascendancy point in a party is unfairly difficult. It felt absolutely awful. 4th point is so obnoxous that people literally sell it on global for 2 divines. Partly because you have to run it multiple times to get all the parts to open the door at the end.

* We want to play together doing all of the challenges on the same screen. Trial of Sekkama is awful in a party. We literally had to run it independently to get the 3rd one done. One of the biggest reasons is due what seems like a bug. Each person has an independent honor pool, all the hits are shared, but hit mitigation is not shared. Leading to situation where me, a high armor character, gets hit and loses 1% honor, because I have armor, but my friend loses 10% of his pool from my hit, because he has no armor. It's basically a system of where the weakest defense out of everyone present is used for honor.

* Ultimatum has 3 problems but is otherwise fine. First: The bird shaman boss speed and hits are 3x harder than the other ultimatum bosses. It's gameplay complexity and damage is like an uber pinnacle boss yet you are only lvl 45 with incomplete defenses when you first encounter it. Please replace this boss with another one. One that is not that fast. Second: The circle of death with safety in the center mod spawns simultaneously under every player, causing unavoidable party wipe if the players happened to be too far apart when the circles spawn, as the safety spot for one circle overlaps the kill area of another circle. 3rd: The 4 hits and you lose ghost is nearly unavoidable with multiple people on the screen as someone will always be near it.

* The current values of Spell and Melee to levels on gear is too strong. It totally dominates all gearing choices. Even for melee. No choice is no fun. You have to get this if you want end game damage numbers.

* Because of the AH, my friend and I didn't engage with the crafty system once we were in maps. It was nearly worthless to pick up items, except to get a lucky drop to sell to someone else.

* Greater orbs are a failure. There needs to be a way to upgrade our currency orbs up to the next level. Especially for SSF, though I did not play that this league.

* If endgame gameplay and character movement becomes as fast as PoE 1, have we accomplished anything? There's too much movement speed in end game, and not enough at lvl 1.

* All melee attacks should get the same treatment that cast while moving has. It's clunky and difficult to use my mace attacks when they stop my movement just to do an animation of me moving forward. Or just stop me moving entirely. I'm looking at you, retardedly long stand in one place windup for Sunder.

* AH should charge gold to post items. My current gameplay is to dump everything I pick up into selling tabs, and sell to the vendor anything that remains the next day. It's stupid but I feel I must do this.

* Expedition feels terrible. Why would I stop attacking to carefully read and click to place 5 things then make them go boom. Just have one click boom without atlas tree points please?

* Ritual should have its tribute done in the hideout. I don't want to stand there and pick through things mid map.
Last bumped on Oct 27, 2025, 7:48:37 PM

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