Difficulty needs to be adjusted

Hello Guys,

I think there is fundamental issue with the difficulty in POE2. The campaign is unnecessary difficult at some points like Rathbreaker in act 2 (except in some cases, where you pick super OP build like arsonists atm) and the endgame is super easy - this gap needs to be addressed.

Needless to say, as POE1 player, I would rather blast through campaign in 4 hours and focus on endgame, but I don't mind struggling through it too if that means I get rewarded with the same hard experience in the end game, which is currently not the case. It took me less time from maps to ubers, than to get through the campaign and there is nothing to work forward to after that.

I get that casual players want to just play the campaign, enjoy some Dark Souls kind of gameplay and just quit when they reach maps, but you need to understand that at some point, the campaign will be ready and finished, and updates to it will come out every 2-3 years if we are lucky, at which point you will get bored of it too.

We need to focus on building a good challenging endgame gameplay for a healthy ARPG that will retain players over the coming years. I get that it's still early access, but we have to be really careful of the direction the game is taking, so we do not end up with another D4.

Another thing I want to mention here is that PoE2 will get as complicated as PoE1 in the upcoming years, if not more - new expansion every 3 months makes that inevitable. Please understand that POE1 was much less complicated in early access than POE2 at the moment, so prepare yourself accordingly if you are planning to play it long term.
Last bumped on Oct 27, 2025, 9:51:27 AM

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