Mapping in 0.3.1 is tedious

Couldn't last 1 month playing the new endgame in 0.3.1. For comparison, I played 0.2 for 3 months, taking 1 month off for Mercenaries.

Mapping experience in 0.3.1 is extremely streamlined. Every map feels the same:

- Same 3 tablets so same mechanics.

- Increased monster variety per map was a great improvement, but it made every map feel more the same.

- Added more map layouts but they ultimately are still too repetitive thus don't make much of a difference.

- Map mods are streamlined so they all feel the same +dmg, +life, +some rewards etc

- Added new Anomaly bosses to path the atlas towards, but again they get repetitive after a while.

Pre 0.3.1, you travel towards towers then farm the overlapping nodes. The traveling felt bad, but the payoff felt good. It added variation to the mapping experience. The ups and downs made it a lot less boring. The old affix system gave a lot of variety to each map as well (old prefixes significantly altered how each map felt).

Now, I'm not asking for the old system back, it was bad - but at least it wasn't tedious to me. New endgame needs a lot of work to make the experience more diverse.
Last bumped on Oct 27, 2025, 3:01:25 AM

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