Boosted Quant While In Party Needs to End!
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The title should be quite self-explanatory. There are several problems being caused by the increased quantity of items dropped that players get from being in a party:
- Economic problems People abusing this system reliably get much more currency than other players, creating problems in the game's economy - Post-campaign content is ignored People are just skipping from level 65 - 90. It's not really a problem for me, but it's just poor game design. Might as well just have a button that makes you level 90 instantly. - Global chats spam Global chats are being relentlessly spammed by people looking for leechers. Lately, there even seems to be more boosters than leechers. - No one actually plays in a party with his/her friends anyway People don't actually use this system to play with friends, in general. I believe that would probably be the initial concept: more loot for more people, but right now its just more loot to one person. Hope you can consider this and I hope I'm not the only one having this opinion. Regards Last edited by Grahmkil#3462 on Oct 26, 2025, 5:44:57 AM Last bumped on Oct 26, 2025, 5:47:27 AM
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Then they split the items so the 20% quant and 50% more currency ends up being less than they would get solo, unless they are abusing things like rarity culling/ gravebinders on top of that in a 6 man where they do not need to full split.
The problem is the options for aurabots in poe2 is not to make the party stronger but to make the loot better with gravebinders, it is not a problem with the quant you get from party. The other problem is people will min/max no matter what you do and because RMT exists thousands of players in less wealthy countries will just play it like it's a job and divines will be worth what they are willing to work for per hour. Last edited by AverBeg7#1689 on Oct 26, 2025, 5:49:12 AM
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