After playing a bow class and a melee class, I have 1 question

How is this game so unbalanced against melee? I understand melee can clear all but that's not the point.

On my ice shot amazon, I hop on a rhoa, hold down left click (defy2) and just go in a straight line and left right behind forward everything pops and the map is done in 1-2 minutes with risk of dying - 0.

On my warrior or monk, I actually have to press dodgeroll, run away in certain situations, and some mobs its better avoid at all cost (abyssal mobs with puddle aura or something, hp goes to 0 in 2-3 seconds).

I think giving melee classes a flat -30 damage reduction and allowing us to move while attacking MIGHT flatten the curve.

How was this designed?
Last edited by Beefninjitsu#4018 on Oct 25, 2025, 2:08:31 AM
Last bumped on Oct 28, 2025, 5:28:57 PM
Melle was build with the slower vision and archer class was never nerfed. They should really stop forcing the poe1 vision where everything pops on the screen and you interact with nothing. Nothing should oneshot you no matter how hard the maps is and you should not oneshot high tier bosses.
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How is this game so unbalanced against melee? I understand melee can clear all but that's not the point.

On my ice shot amazon, I hop on a rhoa, hold down left click (defy2) and just go in a straight line and left right behind forward everything pops and the map is done in 1-2 minutes with risk of dying - 0.

On my warrior or monk, I actually have to press dodgeroll, run away in certain situations, and some mobs its better avoid at all cost (abyssal mobs with puddle aura or something, hp goes to 0 in 2-3 seconds).

I think giving melee classes a flat -30 damage reduction and allowing us to move while attacking MIGHT flatten the curve.

How was this designed?


The deferencenses in DPS are astronomical between meta and non meta builds. That's why players abandon game. Game ended up with two playable classes.
The only way to make the game balanced in any way, is to rein in the screen clear & clearing speed, so ranged actually have to deal with the mobs to some degree... you know like the first showcases had.

They won't do that.

This is literally PoE1 all over again. With worse performance.
Disappointing.
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How is this game so unbalanced against melee? I understand melee can clear all but that's not the point.

On my ice shot amazon, I hop on a rhoa, hold down left click (defy2) and just go in a straight line and left right behind forward everything pops and the map is done in 1-2 minutes with risk of dying - 0.

On my warrior or monk, I actually have to press dodgeroll, run away in certain situations, and some mobs its better avoid at all cost (abyssal mobs with puddle aura or something, hp goes to 0 in 2-3 seconds).

I think giving melee classes a flat -30 damage reduction and allowing us to move while attacking MIGHT flatten the curve.

How was this designed?


True everything done for fancy boys... And company looses million profit
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Vlitasin#5799 wrote:
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How is this game so unbalanced against melee? I understand melee can clear all but that's not the point.

On my ice shot amazon, I hop on a rhoa, hold down left click (defy2) and just go in a straight line and left right behind forward everything pops and the map is done in 1-2 minutes with risk of dying - 0.

On my warrior or monk, I actually have to press dodgeroll, run away in certain situations, and some mobs its better avoid at all cost (abyssal mobs with puddle aura or something, hp goes to 0 in 2-3 seconds).

I think giving melee classes a flat -30 damage reduction and allowing us to move while attacking MIGHT flatten the curve.

How was this designed?


The deferencenses in DPS are astronomical between meta and non meta builds. That's why players abandon game. Game ended up with two playable classes.


DPS also but the defensive is also astronomical.

Range in itself is a defensive layer, there's huge distance and I can pop things off screen by holding down my left click.

My warrior has to get in the face, then do a slower locked in animation to do less damage.

I just don't get it, then you have most bosses and rares exploding/puddles/aura that only impacts melee who can't even attack and move at the same time.

It's mind boggling.
i refuse to believe ggg even play melee through the game normally. not only balancing is terrible but also there are a lot of janks in term of in-game physics.
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I just don't get it, then you have most bosses and rares exploding/puddles/aura that only impacts melee who can't even attack and move at the same time.

It's mind boggling.


It's unfortunate but the balancing in this game is very bad. Per example, a 2000 div minion build is absolute trash compared to a 20 div deadeye build.

When you play a deadeye, any other class feels like trash afterwards.
You can kill stuff in a few seconds from distance and walk faster.

You can spam left click and right click sometimes.
Mana is also solved, all you need is an helmet+defy2, or a mana leech ring coupled with Walker of the Wilds.

Each season, there are 1 or 2 meta build. They are always broken. Somehow, Deadeye is always good each season.

Last edited by Oinkaments#6390 on Oct 25, 2025, 10:39:10 PM
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How is this game so unbalanced against melee? I understand melee can clear all but that's not the point.

On my ice shot amazon, I hop on a rhoa, hold down left click (defy2) and just go in a straight line and left right behind forward everything pops and the map is done in 1-2 minutes with risk of dying - 0.

On my warrior or monk, I actually have to press dodgeroll, run away in certain situations, and some mobs its better avoid at all cost (abyssal mobs with puddle aura or something, hp goes to 0 in 2-3 seconds).

I think giving melee classes a flat -30 damage reduction and allowing us to move while attacking MIGHT flatten the curve.

How was this designed?


HI.

PoE2 have 2 main problems:

1-game is absurdly slow.
2- the passive tree is poorly deigned.

So, what ever u do will not help, because of Slowness and lack of robustness. I don't know what skills you use with Monk or Warrior, and I don't know how much health your characters have, but the aforementioned flaws make the probability of success zero. Monsters are much more repulsive and deal more damage. Even with the best gear, the character remains vulnerable because of a lack of health in passives. The game doesn't provide a defense mechanism.

In fact, game design isn't tested.

my advise to you, do not play melee char at all. armor and evassion is dog shit.
Actually, game is absurdly easy even for melee. Pretty much ready to quit because there is not challenge to my warrior.

And the maps suck, all brain off single paths... Really?
This is the best we can come up with?

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