Am I playing the game "wrong"?
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I wouldn't really consider myself casual, even though I tend to play with a casual mindset. I have 6x 90+ characters highest of which is 98 and have about 1200 hrs logged.
The reason I'm asking this is because I tend to gravitate away from the "Div per Hour" playstyle and I'm primarily concerned with "dungeon-crawling". I always create my own builds and moment to moment enjoyment of the 'intended' game systems and mechanics is what brings me joy. I like the animations, I like swinging mace strike at white monsters and watching them die. I take a deep breath and I explore every nook and cranny because I want to, it relaxes me and it feels good to discover something for your efforts. I enjoy seeing maps which are vast labyrinths which lately have been converted into single path speed-farming tunnels, I really hate this development. I ask this because all I see is guides on how to "brain-dead-one-button-zoom-zoom-delete-bosses-100-div-per-hour". This is not what I came here for and the game seems to be slipping down into this direction. Am I playing the game wrong? Did I take a wrong turn and should go back to where I came from? Is this game really not for me? Last bumped on Oct 26, 2025, 5:57:33 AM
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You are playing the game the way you like to play, and there is nothing wrong with that at all. I don't count Divs per hour or anything either.
You have 6 self-built characters over level 90 - that is great :) As long as you enjoy playing the way that you do, then nothing else matters. 😹😹😹😹😹
I do not and will not use TFT. Gaming Granny :D 🐢🐢🐢🪲🪲🪲 @xjjanie.bsky.social |
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I appreciate your response! I just feel like the new adjustments and simplifications to the map layouts and catering to the "div per hour" playstyle has been infringing on my enjoyment of the game.
And I feel like I've been duped into thinking this game was going to be a "true to form" dungeon crawler only to see the removal of many degrees of freedom and substantial downsizing in the end-game mapping system. I hope it doesn't stay this way. all the best. |
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" I got really lucky and just happened to pick the monk on my first playthrough. And the only thing that limited my experience was a bit of basic mechanic knowledge. A bit of advice and some changes here and there and I was doing pretty high level maps. Though getting one shotted. I have yet to find anything else in the game that felt like the monk though. So I think the game is pretty limited. I think I might just not be good at making builds... maybe I'm too idealistic in how I want my characters to feel... I'm not sure. I started playing a few other games and I've been having fun in the other games. See, I'm more of a hack n slash kinda guy. Devil may cry on hell and hell mode is top tier gameplay for me. Tone it down and give it some loot? You'll have me sink hundreds of dollars and hours into a game. I promise you. This game just doesn't seem to fit that theme though. Even toned down to the smallest bit. Hack n slash is probably like 1 percent of everything in the game. Really feels like it shouldn't have that tag. Guy made a machine gun wizard. Um... how bout someone make vergil as a build? Or someone make a character that can't move but can teleport and deals dot in an area of effect. It just feels like this game can't get as creative as people and the developers make it out to be. Thematic elements of builds are just imaginative whereas the core of most builds seem to remain the same. As a requirement typically guides builds down that path and the game seems to lack much tolerance for breadth. Crazy thing is though, most of the advice I got while I was naive was "use tempest flurry". As that was the "right" skill to use with the monk. "Pick invoker" as that is the right ascendancy to use with the monk if you want to punch things in the face I guess. So yes. I'm with you. Maybe the game will go in the direction you kinda are speaking of. I think? Maybe we're on the same page. Maybe it won't. I saw this cool game called WIZARD OF LEGEND. That was almost what I was hoping this game would be like. Just with more depth and harder to achieve the cool moves like in that game's previews. Because obviously, you have to build for it. But when you have to optimize to the level this game pushes you to, it kinda rules out those piano builds. They don't really work too well. But still, with a game like this, if it's so complex, it should include "piano builds" as well. Which makes it seem very mild. I also played nioh 2 and made it to the depths of the underworld. Beat all stages. Was fully able to grasp the building and the combos. I'd probably say (This is just my opinion!) that nioh 2 is more complex as you also have to take into account how the skills and weapons you use work in a practical sense. Will it let you dodge in the way you need to? Will your primary skill function effectively when a guy is charging directly at you? This game has none of that and yet Nioh 2 is considered an action rpg. Has action. Has rpg elements. I mean I made a guy that flips around and flings out a glaive (scythe). Then I made a guy that only chucks ninja stars. I mean... that's role playing if I've ever seen it. Both were pretty damn effective. I even made a guy that uses a glaive AND ninja stars. All effective. Tonfa ki builds... effective. I don't know. I just feel that this game is really one track minded. Last edited by Mav2125#5750 on Oct 24, 2025, 10:39:51 PM
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Dev clearly want endgame of poe 2 to be like poe 1 where you zoom zoom through everything and can’t drop much loots so you have to rely on trading with other players. So yeah there’s no meaning in trying to explore a map like a dungeon hoping to discover something interesting. I think you can only enjoy the campaign if that’s what turned you on.
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I am like you, not gonna make it long. I said it multiple time here.
I'm here for the gameplay. I like to kill mobs. Exploring. Doing my own build. I dont really care for drops as long as i have what i need to do thoose activities. I'm not sure either how the game is going to end. I believe we are not the targeted audience so i'll see what happen. For now it's good to me. I'll see what happen with end game in 0.4. I'm not enjoying mapping anymore since last patch. Because i cant choose my activities like before anymore. Witsh was suppose to be the opposite but somehow it's worst now. I'll play as long as i have fun anyway. I wait and see. I think they dont want to ruin this version like poe1 so i have hopes. But yeah when i watch poe1 videos or so it's def not the type of game who would have attract me. SSF player
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" I believe it's more the players that want that rather than the devs. Most likely poe1 players that are now gone. Just like our atlas lol SSF player
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" At first, I also think like you. I played my char and didn't give any thoughts about increased rarity. Hence my best gear at level 91 char has almost zero increased rarity. Then a few days ago, I saw some content providers talking about 150 rarity, 500 rarity and also the t7 breakpoint mapping, and also stuff regarding partying and rarity bot. After that, I realised indeed playing a char without prioritising on rarity is the wrong way to play. But unfortunately I knew this too late and I have already spent most of my currency on the gears without rarity. My char is strong in tank and dps but the loot is no good. It is with greatest regrets that I know about rarity too late. 34pre98qua
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the div per hour thing to me is so incredibly pointless. the season is going to roll over in a couple of months and all of those divines are going to go into the trash. so what's the point?
i like making enough div to fund my characters but i dont need more than that... i just like wandering around maps killing monsters and fighting bosses. it's fun. |
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same with me. too bad the game revolve around loot, so they have to balance loot drop around zoom-zoom build. so for the slow dungeon clawing build, those are gonna have a harder time. not counting terrible balancing.
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