Please make the Exile's Staff skin work on sceptres in PoE2 like it does in PoE1
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Like the title says, the Exile's staff skin works on sceptres in PoE1 but not in PoE2. Please fix! I adore this weapon skin ♥
PoE2: ![]() PoE1: ![]() ![]() Beware the shadows of twin wolves, The moon-eyed and the void, Their bonded speaks the forest's tongue, Lest your soul soon be destroyed. Last edited by Solarity#4358 on Nov 15, 2025, 3:44:12 PM Last bumped on Jan 22, 2026, 2:11:47 AM
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The Poe1 argument is not great, since it looks nothing like an axe so it absolutely should not have the Poe1 tags.
The Poe2 version looks more like a scepter than a mace though. Overall, F for effort on porting that one. |
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and I just wanted them to bring back that staff and the other exiled items =/
Fantastic MTX that I ended up missing out on. |
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" It's hard to tell if they really are that busy or if GGG is sandbagging us. For instance they should have been able to import and enable all the static head attachment cosmetics long before now, among other things. From both a 3D art and game dev perspective those would be incredibly easy to integrate, supposing any changes occurred in their implementation between PoE1 and PoE2. Literally just child objects that treat the character head node as a parent. No one can tell me with a straight face that they couldn't find a single (1) day to have one of their devs take care of this over the past year. The only conceivable reason these are still missing is because GGG thinks withholding already bought mxts is a good way to motivate us to spend more. Last edited by BlakeDrapeta#5377 on Jan 20, 2026, 5:50:05 AM
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