Dodge roll.

SSF

It needs to be predictable.

The collision interactions are troll. Its so easy to get stuck and trapped into a running simulator.

I just had a roll clip the edge of a mob and roll me right back to where I started into chaos orbs.

Its just silly. Can it just ignore collision and roll us where we indicate? If thats too strong, increase the cooldown. I just need it to behave and be reliable.

Its a fantastic feature, I don't think its going anywhere, its just inconsistent- which makes it unreliable and annoying.
Last bumped on Oct 24, 2025, 4:41:14 PM

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