Dodge roll.
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SSF
It needs to be predictable. The collision interactions are troll. Its so easy to get stuck and trapped into a running simulator. I just had a roll clip the edge of a mob and roll me right back to where I started into chaos orbs. Its just silly. Can it just ignore collision and roll us where we indicate? If thats too strong, increase the cooldown. I just need it to behave and be reliable. Its a fantastic feature, I don't think its going anywhere, its just inconsistent- which makes it unreliable and annoying. Last bumped on Oct 24, 2025, 4:41:14 PM
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