The almighty Ping Pong Warrior [Feedback]
| Alright, so I decided to make a character who can actually tank and is not afraid of being hit, rather than constant moving and kiting. He is also truly melee, fighting at close range I have * 3k life + some guard generation * all res capped + bleed and ignite immunity * 20k+ Armour with 100-200% of it applying to other damage types + 8% pdr * 1k life regen + some leech + some phys damage prevented recoup * basic passive block + active blocking It all works fine, but there has been a major issue. There are tons of fast monsters during many encounters in T15+ maps, typically abyss, breach, delirium, ritual, strongboxes, and those monsters have been pushing my warrior around the screen like he was a ping pong ball, or a fragile 50kg Sorceress Things get even worse when I try to move around, where the screen is constantly shaking due to being pushed around and blocked by enemies There is also other stuff which makes things worse, like the large amount of obstacles. narrow passages, tight chokepoints, often blocked with some destructible obstacles (like my Warrior being stopped be a small ceramic vase?) etc I know you said the game felt bad without these features. It must have been really terrible if it was worse then my experience, as the constant screen stuttering actually makes me sick IGN: Eric_Lindros CET: Timezone Last bumped on Oct 22, 2025, 4:31:28 PM |   | 












 
                        