Roll Dodge counts as sprint and causes 12s stun instead of dodging hits
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This issue is still there: roll dodge sometimes counts as sprint (no sprint animation started), single button hit, still AOE attacks can hit in dodge and cause stun like I was hit when sprinted. This causes 90% of death on endgame for me now. Looks like server to client delays cause server side to cound dodge as sprint, while client still count this as dodge.
Sprint has to be split from dodge, because right now sprint is more of a death mechanic, while dodge is necessary for survival. Design with mixing this 2 under the same control button is absurd and has to be fixed. Thank you! Last bumped on Oct 22, 2025, 11:48:32 AM
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