Closing thoughts & Monster collision in PoE 2

I've still been playing this game off and on for almost two months which is kind of insane. But finding myself getting frustrated and uninstalling to save myself the headache. The replay ability of this game to my mind is much in the experience of logging into a character I put a lot of time into and testing it versus the monsters the game can push out. Which at the moment feels lack luster. I am hoping one day the end game will have a much clearer set of gradual increases in monster power/ player power that you can achieve to keep the game engaging.

Something I haven't really heard anyone talk about which I do think matters in terms of satisfaction is how limiting monster collision is in PoE 2. So much clearing ability on the player side revolves around aoe effects but all the mobs are spread apart all the time. There's constantly single white mobs dangling all over the place. In PoE 1 you can often run into a meaty pack of mobs and rack up a much bigger kill count.
Last bumped on Oct 21, 2025, 7:55:46 PM
+1. unfortunately poe is a gacha game so no one care about combat including the dev.

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