Skill Opacity Option - PoE2
| QoL Suggestion for PoE2 Make options for players to adjust the opacity of skills - self, enemy, and ally/party Example: "Skill Opacity Option" Self : <--[25%]-------> Ally : <--[25%]-------> Enemy: <-------[75%]--> in this case, since I set opacity of self and ally to "low" and enemy to "high", harmful skills are more noticeable and much easier to avoid. Also, we can lower the overall strain of our eyes from all the chaos happening in our screens. Last bumped on Oct 23, 2025, 3:28:13 PM |   | 
| Its a major issue of the game, but i think the solution is wrong. The combat and visual effects should be adjusted in endgame to match campaign expirience where theres no such a problem. Endgame difficulty should not be in increased number and density of mobs, projectiles and effects but rather in quality and mob power. There should not be a situation where you'd want to set opacity lower. |   | 
| " This. 100% agree. The campaign is a great experience, and I wish they would maintain that feel through the endgame by not scaling the monster count and spammy screen-wide effects, but by making the individual monster encounters more engaging and challenging. It would both make the combat more interesting, and reduce the visual clutter at the same time. |   | 
| " IMO it's kind of a nice feeling that a game gets slowly flashier or slightly more packed with mobs and stuff going on when you progress in its end game. The problem is not that it happens, just that it happens tad bit too much. Currently, the visual clutter is a problem even in campaign in multiplayer. Just too much stuff going on. You just can't see what's going on and what bosses are targeting or doing next and so on - even in campaign. And esp for HC, it's pretty problematic that you can also block teammates with some skills, and when so much stuff goes on on the screen, you can get blocked by accident and not even realize what's blocking you. There really needs to also be some sort of an option of radically scaling down the visual effects. |   | 
| " I think its okay to be "flashy" in certain places and/or at the very endgame or certain builds, not mandatory for every build starting from act3/4. So its like the Diablo 2, most of skills are clear and visually calm in either normal diffuculty or hell endgame, but there are several builds which look almost as much zoomy and exploding as poe (trap assassins or some fire druids or javazons) and its absolutely fine, so those who like such effects can play it. |   | 
| Copied my Thread lol  https://www.pathofexile.com/forum/view-thread/3869045 |   | 
































 
                        