Suggest a solution to the spirit count bug.
| It's well known that the first two skeletons are free to summon, eliminating spirits. However, there's a bug where if a skeleton dies upon respawning, the counting will be incorrect, causing the skeleton to consume spirits as well. You can remove the code that checks for free spirits in the first two units. Instead, write a spirit increment function that, if the skeleton is less than or equal to two units, increment spirits by the value used to call it, based on the available amount. Therefore, the first two units will be offset by the added spirits. This eliminates the need for complicated conditional checks, and all calculations will be performed using the normal function. And please fix this bug quickly, whether this method or another. Thanks. Elmomy. Last bumped on Oct 21, 2025, 10:42:35 AM |   | 









 
                        