So this game stagnates...
| ...everytime POE gets a major update? This game should be your primary focus!! So many issues, and hardly any tangible patches in almost a year of EA! Priorities... Level 98 Ice strike Monkey Last bumped on Oct 21, 2025, 1:04:23 PM |   | 
| most people quit long before the poe1 league will start. after a month usually. its normal as there is not much to do in this game right now. also that mid league patch drove a lot of people away dont blame poe for why people quit early |   | 
| They need to keep the PoE 1 players engaged while they try to figure out how to fix PoE 2 or the revenue will take a massive hit. | |
| Yup. Not good. |   | 
| " The patch was fine, this league died way before this patch since they oversimplified it in 0.3 and people were "happy" solving the game in two weeks and then got bored and quit. If there's no news about poe2 development is not mean they don't work on it. GGG likes to surprise people with their updates and im pretty sure there will be major update by the end of the year. Just compare both poe's with literally any other game in any genre. Such updates as GGG leagues are happen like once in few years at most, and many games won't even receive any content updates at all, especially for free. Last edited by Nikuksis#6962 on Oct 21, 2025, 5:30:58 AM |   | 
| " You cannot provide balance in big batches. It needs to be frequent, gradual changes towards a sweet-spot. So yeah, they working behind the curtain is cool and shit, but after 2 patches of EA I already am skeptical of future changes as I can see the pattern. And it does not lead towards a combat balance at all. |   | 
| " This game will never be balanced. GGG will push different metas all the time by buffing & nerfing everything imaginable and also introducing new toys all the time. Thats their core businessmodel and its not going to change anytime soon. As a result the game cannot be balanced, ever. There is no sweet-spot or rather getting there isnt even on their minds. Watch Chris Wilson´s GDC speech a few years ago. He´s explaining straightup how GGG is operating and how they intend to achieve their goals. Chris might be gone, fair enough, but thinking GGG is going to throw out a business model that helped them grow from some obscure company in a garage all the way to being the genre king is wild. Why on earth would they? |   | 
| both games will always "die" after 3 weeks d:-D* |   | 
| There is no point expending too much development time on balance when the core of the game isn't even finished. Half the classes, ascendancies, skill gems and weapon archetypes aren't even in the game yet - what is the point in making a thousand gradual changes to find the 'sweet spot' when you'll have to throw it out of the window and start again in short order? The main problem is lack of focus and trying to work on every aspect of the game at the same time. 0.4 will be the endgame patch - to what end? It is going to be a clusterfuck and the game will be broken within days - just as with every other patch - because most of the fundamental changes being introduced are untestable w/o pushing them to live servers. Finish the core of your game first; add all the missing classes/ascendancies/skills, THEN you can start working on the endgame and actually attempt to balance it properly, both in terms of monster/player power and the speed of progression. |   | 
| " The only unbalanced thing so far is the endgame, there is also no point on releasing unfinished new classes (druid coming on 0.4) if endgame sucks balls. Let them cook, endgame need a fix and balance asap. |   | 


































 
                        