Performance caused death
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Parry still not functioning correctly.
2 of 3 maps "burned" by xp over penalty i.e. useless to risk with dead amelioration. both occurred within 1 minu4e of map start with one successful parry registering sound and visual effects 1.5 seconds AFTER execution. This 100% confirms enemy damage input prioritized over player defense response. This is not net lag but code lag and with harsh penalties extremely unfair. It is in bad form to penalize players for vendor error, please resolve this immediately Last bumped on Oct 20, 2025, 1:20:49 PM
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