Map Boss Balance is Good!

I actually agreed with tri here in the podcast. https://www.youtube.com/live/2R_QDTtwW1w?si=PGwvUqh_xQCAoLqO

The blasting of 0.3 was fun. But the contrast introduced 0.3.1 of being able to blast and have a real fight at the end was fun too.
Last bumped on Oct 19, 2025, 3:33:43 PM
SSF

Boss balance actually is fine. Bosses are actually really easy atm, if anything.

I'm surprised that people complaining about bosses aren't complaining about abyssal rares. They are all strong, and the horse ones are unbearable- borderline unplayable, depending on mods actually unplayable.

Especially in contrast of difficulty to relative content. The horse hands(striders) are waaaaaayyyyy overtuned.

WAY.

They are also WAY more difficult than bosses. Like 3x.
time to kill is exhausting. I like boss fights but I get bored getting head for that long
"
SSF

Boss balance actually is fine. Bosses are actually really easy atm, if anything.

I'm surprised that people complaining about bosses aren't complaining about abyssal rares. They are all strong, and the horse ones are unbearable- borderline unplayable, depending on mods actually unplayable.

Especially in contrast of difficulty to relative content. The horse hands(striders) are waaaaaayyyyy overtuned.

WAY.

They are also WAY more difficult than bosses. Like 3x.


Boss balance is NOT fine. If you're playing high-tier builds, then yes, it's fine. But with the buffs, it really kills build variety. Anything that is off meta or mid-tier damage but focuses on defenses can't even make it to t15 maps, let alone endgame build.

And since people forget that balance literally implies that it applies to ALL builds, not just the thing THEY are playing, then balance, again, is not ok.
"
"
SSF

Boss balance actually is fine. Bosses are actually really easy atm, if anything.

I'm surprised that people complaining about bosses aren't complaining about abyssal rares. They are all strong, and the horse ones are unbearable- borderline unplayable, depending on mods actually unplayable.

Especially in contrast of difficulty to relative content. The horse hands(striders) are waaaaaayyyyy overtuned.

WAY.

They are also WAY more difficult than bosses. Like 3x.


Boss balance is NOT fine. If you're playing high-tier builds, then yes, it's fine. But with the buffs, it really kills build variety. Anything that is off meta or mid-tier damage but focuses on defenses can't even make it to t15 maps, let alone endgame build.

And since people forget that balance literally implies that it applies to ALL builds, not just the thing THEY are playing, then balance, again, is not ok.


Remove your Atlas points on + level to bosses if you can't do them

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