[DX12] Device Removed (0x887a0005) crash in Abyss encounter
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I’ve been getting consistent DX12 device removal crashes while playing Path of Exile 2, often during Abyss encounters.
The client log clearly shows that the engine is attempting to issue a MoveTo command with a NaN speed, immediately followed by a D3D12 device removal. This seems to be a game-side engine bug (not hardware related), as the crash sequence always begins with a NaN speed error and ends in a device removal. System information: GPU: NVIDIA GeForce RTX 2080 Ti Driver: 581.57 (latest WHQL) CPU: AMD Ryzen 9 3900X OS: Windows 11 x64 (latest updates) API: DirectX 12 Resolution: 4K HAGS: disabled TdrDelay set to 10
Spoiler
2025/10/18 16:57:07 7277500 3ef232c2 [INFO Client 21640] #RAEQISMYFAV: 1
2025/10/18 16:57:13 7283656 ff72f702 [CRIT Client 21640] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2@80 2025/10/18 16:57:36 7306312 e0a4c8d5 [CRIT Client 21640] [D3D12] Device Removed. Reason: 0x887a0005 2025/10/18 16:57:36 7306312 628587b8 [INFO Client 21640] [RENDER] Restarting device 2025/10/18 16:57:36 7306312 b335e125 [INFO Client 21640] [RENDER] Stopping device 2025/10/18 16:57:36 7306359 3a82122d [DEBUG Client 21640] [WINDOW] TriggerDeviceDestroyed 2025/10/18 16:57:36 7306359 be4dacc [DEBUG Client 21640] [D3D12] Failed to CreateResource (error: 0x887a0005) 2025/10/18 16:57:36 7306359 be4db2e [DEBUG Client 21640] [D3D12] Device removed reason: 0x887a0005 2025/10/18 16:57:36 7306359 521aee7e [DEBUG Client 21640] [ENTITY2] Regather Pass Types 2025/10/18 16:57:36 7306390 521aedd0 [DEBUG Client 21640] [ENTITY2] Regather Object Types 2025/10/18 16:57:53 7322890 bdfe0c38 [INFO Client 21640] [STREAMLINE] Shutdown Start 2025/10/18 16:57:53 7323093 cb0f8f31 [INFO Client 21640] [STREAMLINE] Shutdown complete 2025/10/18 16:57:53 7323093 bdfe0bdf [INFO Client 21640] [STREAMLINE] Shutdown in 0.202137 seconds Steps to reproduce: Use DirectX 12 renderer at 4K resolution. Engage in an Abyss encounter (most often during Primordial Monster spawns). The game crashes with a “Device Removed” error within seconds. Additional notes: This crash persists after a full DDU cleanup and clean driver reinstall. Vulkan renderer works but produces poor visuals and stuttering. The crash seems to be triggered by invalid physics/movement data (NaN speed) on specific Abyss monsters. Please investigate — this looks like a reproducible logic error in the Abyss encounter code that propagates into the rendering thread. Last edited by Ashandaar#3743 on Oct 18, 2025, 11:05:17 AM Last bumped on Oct 18, 2025, 11:05:01 AM
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