[DX12] Device Removed (0x887a0005) crash in Abyss encounter

I’ve been getting consistent DX12 device removal crashes while playing Path of Exile 2, often during Abyss encounters.
The client log clearly shows that the engine is attempting to issue a MoveTo command with a NaN speed, immediately followed by a D3D12 device removal.

This seems to be a game-side engine bug (not hardware related), as the crash sequence always begins with a NaN speed error and ends in a device removal.

System information:

GPU: NVIDIA GeForce RTX 2080 Ti

Driver: 581.57 (latest WHQL)

CPU: AMD Ryzen 9 3900X

OS: Windows 11 x64 (latest updates)

API: DirectX 12

Resolution: 4K

HAGS: disabled

TdrDelay set to 10

Spoiler
2025/10/18 16:57:07 7277500 3ef232c2 [INFO Client 21640] #RAEQISMYFAV: 1
2025/10/18 16:57:13 7283656 ff72f702 [CRIT Client 21640] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2@80
2025/10/18 16:57:36 7306312 e0a4c8d5 [CRIT Client 21640] [D3D12] Device Removed. Reason: 0x887a0005
2025/10/18 16:57:36 7306312 628587b8 [INFO Client 21640] [RENDER] Restarting device
2025/10/18 16:57:36 7306312 b335e125 [INFO Client 21640] [RENDER] Stopping device
2025/10/18 16:57:36 7306359 3a82122d [DEBUG Client 21640] [WINDOW] TriggerDeviceDestroyed
2025/10/18 16:57:36 7306359 be4dacc [DEBUG Client 21640] [D3D12] Failed to CreateResource (error: 0x887a0005)
2025/10/18 16:57:36 7306359 be4db2e [DEBUG Client 21640] [D3D12] Device removed reason: 0x887a0005
2025/10/18 16:57:36 7306359 521aee7e [DEBUG Client 21640] [ENTITY2] Regather Pass Types
2025/10/18 16:57:36 7306390 521aedd0 [DEBUG Client 21640] [ENTITY2] Regather Object Types
2025/10/18 16:57:53 7322890 bdfe0c38 [INFO Client 21640] [STREAMLINE] Shutdown Start
2025/10/18 16:57:53 7323093 cb0f8f31 [INFO Client 21640] [STREAMLINE] Shutdown complete
2025/10/18 16:57:53 7323093 bdfe0bdf [INFO Client 21640] [STREAMLINE] Shutdown in 0.202137 seconds


Steps to reproduce:

Use DirectX 12 renderer at 4K resolution.

Engage in an Abyss encounter (most often during Primordial Monster spawns).

The game crashes with a “Device Removed” error within seconds.

Additional notes:

This crash persists after a full DDU cleanup and clean driver reinstall.

Vulkan renderer works but produces poor visuals and stuttering.

The crash seems to be triggered by invalid physics/movement data (NaN speed) on specific Abyss monsters.

Please investigate — this looks like a reproducible logic error in the Abyss encounter code that propagates into the rendering thread.
Last edited by Ashandaar#3743 on Oct 18, 2025, 11:05:17 AM
Last bumped on Oct 18, 2025, 11:05:01 AM

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