Map mods.

SSF

Instead of listing the bad effects of mods, list the good effects.

For instance, instead of +30% monster damage... say +10% rarity, 8% pack size, 2% experience, whatever.

Obviously I don't know the actual conversions, but modding a map feels bad. The stats regarding the positives are small.

The additives should also be displayed differently. I have no idea what the map was and what it became.

For instance its a bunch of stats, rarity/packsize/so on, on the original. I add a currency, those numbers change. Well I don't remember what it was, so now I don't really know what it did.

The mods could be listed in green(something indicating) if a new one was added, and the total would be the main number, while in parentheses is the modded number.

rarity: 25%(+10%) - I'd do colors for +/- instead.

Then the purpose of modding a map... to increase rewards from the map, is now the focus of the stats on the map.

I don't care about the bad mods. I'd rather just go into the map and find out. There will be a lot of disagreement with that, people want to avoid the really bad mods. There could be icons on the map to indicate things like that though too. Temporal or whatnot.

Last bumped on Oct 17, 2025, 4:17:08 PM

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