Visibility issues - Option to turn down the amount of on-screen effects

In this patch I played SSF with every class up to level 90, except the Mercenary, and most of the time I ran into serious visibility problems.

Some maps make enemies almost invisible, and there’s just too much going on—flashing lights, spells, explosions, particle spam—it’s nearly impossible to see what’s actually happening.

I get that most ARPGs are about nuking the entire screen with some overpowered skill and killing everything in one hit, but I thought PoE2 was supposed to be different.

When playing a minion build, for example, using 5 of those ant-type pet (can’t remember the name), it’s impossible to see what the boss is doing or even which direction they’re facing.

Something else I’ve mentioned before (and got roasted by the “fans” for) is the lack of HP bars above enemies’ heads. That alone would make it way easier to tell where mobs are.

It feels like the devs lost track of PoE2’s original identity at some point, and I’m genuinely worried it’s turning into PoE1 all over again, where mapping is just pure visual chaos and you can’t see a thing.
Last edited by Kogh#5027 on Oct 16, 2025, 3:14:34 PM
Last bumped on Oct 17, 2025, 6:50:06 PM
Yes, I also think the developers overdid it with the visual effects for abilities, and if the campaign is somehow playable, the atlas becomes unplayable. I've tried different builds for the simple reason that I find it uncomfortable to play with a screen full of different visual effects, making it very difficult to distinguish who I'm fighting with and what's killing me (a puddle on the ground or a mob jumping from the other side of the screen). And so far, only the Lich with essence drain gives me any chance of completing the atlas. I'm all for the ability to customize all these visual effects in the game, and I also don't care who bought what skin. I mean, they made it for themselves, not for me, so the option to disable their skin effects wouldn't hurt either.
FYI there's a setting in options to put health bars over enemy heads. It's a life saver.
"
Kogh#5027 wrote:


I get that most ARPGs are about nuking the entire screen with some overpowered skill and killing everything in one hit, but I thought PoE2 was supposed to be different.

It feels like the devs lost track of PoE2’s original identity at some point, and I’m genuinely worried it’s turning into PoE1 all over again, where mapping is just pure visual chaos and you can’t see a thing.


Same.

Yesterday i had stop playing the game after completing a map that had overrun by the abyssal, delirium fog and ignited ground, and on top of that the map was the ogham farmland.

After i finished that it really made me think that poe 2 is probably the worst case of visual clarity and readability in the history of videogames like holy shit..

Not to mention all the conflicting design decisions with combos and engaging combat too which is something that is directly affected by the poor visibility

Report Forum Post

Report Account:

Report Type

Additional Info