Early game Warrior Feedback
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This is my second Warrior after 0.1 and oh boy the class feels amazing now. I liked the class back then but now it's so much more fluid to play with the abilities working great in combos. Sprinting also massively improved all aspects of the game imo.
I still hate how leap slam functions though. It's slow, clunky, and my character can die while in the air 💩 I hate to say it but just fire up Diablo 4 and copy how leap works. It looks and feels 1000 times better. Overall, great work. Love the class. Last bumped on Oct 17, 2025, 11:44:13 AM
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+1
Warrior feels awesome at the campaign. Just the block sound and stun feel incredible to hear and play. |
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" Right? It feels so satisfying. Love it. |
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i agree on what you say but who does use leap slam? its a very useless skill.
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Get to the late end game and update this post when you have to deal with physical dot mobs.
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" Exactly. It feels bad, it looks bad, it is bad in every way. It also feels more like a big hop than a leap. Again, Diablo did this right so no point to reinvent the wheel. |
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" Will do. |
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" I think the problem is the pyshical non reducible dot damage, not the armour. |
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Armor being bad and physical dot mitigation are related but different problems. Armor is still dogshit. Rough empirical damage reduction formula ~ DR ~ Armour/(Armour + 10 Incoming Hit ). That means even if u stack 100k armor a mere 10k incoming damage will nullify it.
Physical dot is real pain in the ass if you r playing at melee range. Afaik, there is no real workaround for physical dot (apart from hp stack), that would not limit your build options in a severe way. You can go PDR mods on some uniques, which otherwise have no other perks and are quite underwhelming. |
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the warrior feels great, just do a quick stun and deal good area damage, and you won't need much armor.
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