[Ideas] Gems suggestions.

So I had a cup of tea and think about situation of support skill gems, just by chance, and I got some idea that I think would be interesting. I will note it here, just in case.
Might add more if I have more ideas.

Supports
- [Bow][Attack] Overdraw 1
Spoiler
Convert bow attack to channeling that boost projectile speed the longer you charge it. After 0.5s of charging the arrow fired will have a shockwave travel along side it, widen the hitbox, but do not hit the target hit by the arrow.

- [Bow][Attack] Overdraw 2
Spoiler
On top of Overdraw 1's effect, release the arrow at perfect time will cause the arrow hit to emit an explosion that deal independent secondary damage around the target and knock back enemies. But overdraw past perfect time will make the attack snap back, the arrow is fired in uncharged state and you can not use the supported attack for a few seconds.

- [Slam][Attack][Mace] Hammer Throw
Spoiler
Throw your hammer to slam your attack at a distance (similar to Astral Projector) and inflict you with Unarmed debuff. While unarm your weapon stat is ignored and you are considered Unarmed. Use the skill again to recall your weapon and remove the debuff. Recall time have cast time equal to your attack time.

- [Crossbow][Attack] Opportunity Reload
Spoiler
Add a reload progress bar with a perfect reload zone around 50% of progress, when reloading you can hit the reload button again while the progress is on the perfect reload zone to instantly finish reloading. (Missing does not do anything as this is already -1 support economy).

- [Bow][Attack] Prepared Shot
Spoiler
Using the skill will show an arrow pointing at 1 of 4 directions. Dodge roll in this direction will give you a buff for 4 seconds that allow the next attack to always hit. (Potentially able to hit proximal tangibility monsters).

- [Minion] Battle Hungry
Spoiler
Supported minions always target enemies with highest power in your presence first.

- [Minion] Autonomous
Spoiler
Command skills are unusable. Minions randomly use command skills automatically when there is at least <insert number> power among enemies in your presence. Command skills used this way is not considered as used by you (Negate interaction with "on using command skill" effects).


Skills
- [Splitstaff][Combo][Attack][Duration][Cooldown] Warm Up
Spoiler
Use the skill to perform a martial staff dance that giving you a buff for 20 seconds. During this time, using a combo attack will allow you to consume the buff and perform the combo with triple attack speed until final strike or until the combo is interrupted.

- [Spell][Cooldown] Arcane Manifest
Spoiler
Channel the skill to concentrate, after 1 seconds channeling, your energy shield will be forcefully start recharging and recharge will become uninterruptible for 5 seconds. Using this skill will inflict you will Arcane Fever - a stacking debuff that give 30% less energy shield recharge rate per stack. The debuff will be removed after not taking damage or sacrificing energy shield for 8 seconds (unscalable).

- [Bow] Poison Coating
Spoiler
Use the skill will apply poison coat to your arrows (similar to crossbow reload). The next 5 attacks will have 50% physical damage converted to chaos damage.

- [Spell][Minion] Ritual Ground
Spoiler
Place an inscription on the ground (Similar to cursed ground). Revival minion die on the ground will have its revival timer halved.


Persistent Buff
- [Lightning] Capacitor
Spoiler
While active, using skills will drain 2 energy per 0.1s cast time from skill. And gain that energy to other lightning skills. For each 1 energy, skill gain 1% increased area of effect, 1% increased projectile speed and 1% increased chance to shock. Each Lightning skill have maximum 100 energy.
Last bumped on Oct 13, 2025, 11:23:48 AM

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