On death and dying
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     Death is an integral and inevitable part of any role playing game - It indicates a trial or challenge that has to be overcome - It indicates where the weak points in your builds are and allows you to improve. - At  least it would if that information was available. 
    Unfortunately a much demanded request from POE 1 seems to be being ignored - One question is asked over and over ... What the heck just killed me? - We can guess of course and many will pretend to "Know". - Obviously there are some mob skills that are telegraphed - If you die from a slam - You know you have died from a slam - Others though - Leave no trace of what kills you. Leaving players unable to improve their build. Last bumped on Oct 13, 2025, 1:19:27 PM 
    
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     I suppose you're suggesting a death recap. Would be great, if resource intensive I'd be happy with a rundown of what type of damage I suffered. 
    Early to bed, early to rise, fishing all day, making up lies. 
    
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     Totally agree. I'm still a noob and very often had a moments like "wtf just killed me?". I wish there was an additional information, like: 
    
    
- what mob - what skill - how much damage (including damage types) - overkill value (how much HP I was missing to survive this blow)  |  
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     Its intended by GGG. This is why when you in the death screen, you cannot hover over the monster to see its mods and icons it had to give you some info. 
    
    
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     Intended by GGG - Not really relevant - It is something the players want - Or at least the majority. 
    
    
You can not get better if you don't know what is wrong. Early access = Things can be changed or added ... Fairly easily. =- The game already has this info - It's just not communicating it to the players.  |  
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