Chore Simulator with a few breaths of fun air
| 
    
     After 1500 hours in game, I ask  myself, Do I want to relax and have some fun today play a nice chill relaxing  game where I can use brain when needed or just shit it off and relax? or do I want to try to hold on to the hope of possibly having a little amount of fun after a long painful slog of doing things I don't want to do just to finally be able to do the 1 thing I wanted to do the the whole night, and now rinse and repeat, and we have GOTY  right here!!!! 
    At this point in time, Everything in the game just feels like a chore, I was enjoying the grind at first, the "Difficulty", until you realize this puzzle is still missing some key pieces... The "Difficulty" in this game is just increase the damage enemies do and call it a day, at a certain point, armour/evasion are meaningless, Energy shield is still what you need to be able to survive boss hits, literally every boss hit in later game maps either 1 shot or bring you down to a sliver of HP Rather then just simply making enemies do more damage at higgher levels, there are so many other ways to increase difficulty like for example add new enemy types new attack types simply just make enemies more tankier vs more damage, so many different ways to approach, this games approach meh just increase the damage enemies do, this is why theres all the 1 shots especially from enemies off screen you don't even see, normally if you saw the enemy it would already be dead, but does some wind up attack like a fireball and now your dead! Loot is another one, Theres just none... If your solo that is, Play duo's or in a group with multiple people and you'll see how much of a difference it makes how much more frequently your receiving Yellows vs Rares, Perfect/Greater currency vs Normal, its how rarity is handled in the game and with multiple players, To compete as a solo, you need roughly 150-200% rarity to have same rates as 2 average people playing together who lack rarity on gear. Maps in general, why is every mod a bad mod? like rather then having these mods then affect pack size or magic monsters or loot etc, why not just have +loot mods... +monster quantity mods, +more damage from enemies, Well instilling does this! instilling should be a cherry ontop, not be what I have to rely on... The more I play, the more I feel my times just being wasted, I'm not finding I'm enjoying this time I'm spending to try to get the gear I want for my build! let alone think about another build???? Darksouls and its difficulty drew me in, drew other players in for a multitude of reasons, The world building and setting was #1, you were unraveling bits of the story, more and more would unfold with each boss, thats what made you want to kill that boss, and they were setup in "Unfair" yet fair ways, Would play on popular tropes players are use to to "bait" them into things etc, It was genius, and thats what made me want to keep going, This game, This difficulty, its the COMPLETE OPPOSITE, please make the game fun again! If you wanna force bosses, make 3 tablets be accesible with a 1 revive map, or make bosses not forced woohoo! Either or would be solid, I like bossing, Issue with bosses is half are jokes other half are just wack, I avoid certain maps, shouldn't have to do that... Last bumped on Oct 12, 2025, 2:55:51 PM 
    
 |  
     | 












