Shade Walker, come on GG

Seriously, nerf shade walker. Show me another mod that does so many different things. ALL recovery turned off? Physical degen? TP on what seems like no cooldown at all? Inflicts blind, making you easier to kill and less likely to do damag?

What's the counter if you're ranged and it has shade walker + prox tang? What's the counter if you're melee at al? It's bad designed, insanely overtuned and it's been long enough. Jesus lord, turn this off until it's reworked. It's a roll of the dice with every abyss to whether or not you get a shade walker and die. The only counter is to one shot it before it can do anything and even still it might kill you along with it.
Last bumped on Dec 17, 2025, 7:04:28 PM
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What's the counter if you're ranged and it has shade walker + prox tang?


A pet, a melee minion/companion. Along with anything on the ground (at your own feet) and then roll when the stupid mob ports on you.

Other than - it's a stupid mod. Along with all map bosses
Yes. I am loving 0.4 overall, but wow am I disappointed that Shade Walker is still just as hard to see, extremely damaging, and overall anti-melee as last season.

Pea green death on top of pea green ground that drains your health in an instant while negating many of your defensive layers and is delivered by a mob with an unavoidable teleport is so many of PoE's problems in one mod. Losing an abyssal depths to it and not getting the chance to return feels awful.

For melee I'd say Shade Walker is far deadlier than any other mod in the game. Hell it's probably deadlier than any other two. Please please tune it down.
Last edited by Sirbeaverous#2893 on Dec 14, 2025, 5:54:02 PM
+1
Some of these abyss rares are just ridiculous and the only counter is to nuke them from orbit before they can do anything.
Losing your valuable abyssal depths because one of these spawned sucks

delete archnem.. errr shadewalker
Shadwalkers are the thing that killed me most last league. Way more difficult than most act bosses. I don't think any mob should have teleporting ability, but especially not with all those horrible degenerative auras. Can't even run away properly.
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is this working as intended? how are melee to deal with this?
Why do people always blame builds for the game’s structural problems? ‘Your build should have this or that.’ The problem lies in the game itself, with its completely broken, unbalanced, and above all unfun modifiers, not in the builds. Proximal Tangibility and Shade Waller shouldn’t even exist, since only melee builds can deal with them.
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Why do people always blame builds for the game’s structural problems? ‘Your build should have this or that.’ The problem lies in the game itself, with its completely broken, unbalanced, and above all unfun modifiers, not in the builds. Proximal Tangibility and Shade Waller shouldn’t even exist, since only melee builds can deal with them.


Proximal tangability is fine for ranged. You can play around that, get close and get better at dodging. But the Shade Walker mod Abyss is fundamentally unplayable as melee. It deals massive physical dot, so armor does not apply to it and leaves you with health as your only defensive layer, and on top of it all forms of life regen are disabled, and you have no way of dealing dmg to the rare expect standing in the degen that kills you in 2 seconds tops. Your only way to play is weave in and out, drink flasks inbetween and port in out of town to refill the flasks. Well, that would be a viable strategy, if it wouldn't teleport itself right on top of you again every 5 seconds.
That's like having a mod that reflects projectile damage and disables evasion and ES as defensive layers. Ranged would just one tap kill themselves on it.
Last edited by Slart1bartfast#0332 on Dec 17, 2025, 4:59:58 PM
Playing as a werewolf druid, Shadewalker still very much an issue, the death that made me want to make this reply was mostly a skill issue since I had a few close brushes but still decided to stay in the area.

So, using pounce and then freezing the shadewalker mob with Lunar Assault was fine, lets me at least do some damage, but if that doesn't kill it, then I have to run before the degen kills me, and then the life flask effect applies, great, rinse and repeat. Then; surprise second shadewalker appears, and that causes a scramble, use pounce to try and hop over some terrain, get stuck wither because of a mob or the bug where you get stuck after a pounce, pounce is on cooldown, shadewalker teleport is not, and I have to watch, spamming life flask that does nothing while my life drains before my eyes.

My favourite part is where you use a flask in the degen and it shows how much health you could be getting if you weren't in the pool. Then you get out of the pool and surprise, you're back in the pool.

I guess the vision is supposed to include you having a backup ranged attack to deal with monsters you can't get close to? Like the opposite of proximal tangibility, actually, it's like the opposite of a mob having 'creates frost walls and flees + proximal tangibility' I guess the Whakawairua boss is that

"Creates deadly goop and chases you"-My favourite monster modifier
The counterplay is to insta-freeze and kill it or flat out 1 shot it. There is no real counterplay. If it spawns with extra speed, regen, bubble, defense, blue ring, other circles on the ground good luck.

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