map bosses risk vs reward

i tested this a bit and ran maps where i take off all map boss nodes and ran some with all 10 boss points and the loot seems to be the same. they never drop anything

where is the risk vs reward? doing bosses with all points is almost always a guaranteed death and xp loss and for what? nothing. you made bosses 10 times harder then what they used to be but there is no incentive to run them with full atlas points because drops are the same as with no points.
Last edited by Druidenjoyer#0031 on Oct 11, 2025, 8:47:17 PM
Last bumped on Oct 11, 2025, 9:45:06 PM
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where is the risk vs reward? doing bosses with all points is almost always a guaranteed death and xp loss and for what? nothing.



Bosses are a few seconds at best... I'm not sure what or how you're dying. You either do damage or have defenses -- you have neither?
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rakie#4400 wrote:
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where is the risk vs reward? doing bosses with all points is almost always a guaranteed death and xp loss and for what? nothing.



Bosses are a few seconds at best... I'm not sure what or how you're dying. You either do damage or have defenses -- you have neither?


few seconds? not everyone plays LA deadeye like you
Last edited by Druidenjoyer#0031 on Oct 11, 2025, 9:00:24 PM
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rakie#4400 wrote:
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where is the risk vs reward? doing bosses with all points is almost always a guaranteed death and xp loss and for what? nothing.



Bosses are a few seconds at best... I'm not sure what or how you're dying. You either do damage or have defenses -- you have neither?


few seconds? not everyone plays LA deadeye like you



I was being a little hyperbolic but i'm not sure what builds take longer than maybe 30 seconds.

That said -- I would play everything if it had rhoa. Movement speed while attacking sucks. They even removed the momentum skill to make us even slower.
Map boss fights are either you klll the boss under 5-6 seconds or youll die.

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