BOSSES DELIBERATELY STANDING ON CHILLED GROUND AND HUGGING CORNER SHOULD NOT BE A THING


BOSSES DELIBERATELY STANDING ON CHILLED GROUND AND HUGGING CORNER SHOULD NOT BE A THING,

NOT TO MENTION THE FUCKING TEMPORAL BUBBLE ON THE BOSS THAT HAVE DEAD ZONE GROUND ABILITY. this game slapping your face if you don't play meta ranged or auto damage builds. FIX IT.


Pulling boss is not even work, no counterplay no mechanics, this is not "challenging" or "methodical combat" it just BS difficulty design that punish certain builds specifically.

sure if playing full screen damage that allow you to stand any where in the map is the only correct way to play this game keep it this way, but make it clear and disable other weapons other than wands and bows
Last edited by DiamondDust#3046 on Oct 11, 2025, 8:46:04 AM
Last bumped on Oct 11, 2025, 10:51:17 AM
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BOSSES DELIBERATELY STANDING ON CHILLED GROUND AND HUGGING CORNER SHOULD NOT BE A THING,

NOT TO MENTION THE FUCKING TEMPORAL BUBBLE ON THE BOSS THAT HAVE DEAD ZONE GROUND ABILITY. this game slapping your face if you don't play meta ranged or auto damage builds. FIX IT.

If you wear Wanderlust boots, those debuffs are irrelevant.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
Ground effects should not be present in boss arenas. The RNG involved with having a playable boss arena for many people is unlikely at best. If they're proud of boss mechanics the boss fights should exist on boss mechanics only.

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