Few "poe" upgrade proposals

I have few proposals in way of PoE2 spirit. I hope it enhances game in really PoE2 way! enjoy

- Death penalty exp loss is too low, whole level should be drained to zero and second death in short period of time downgrade you by lvl down!

- Rarity is too low at all, quantity also. We want +50 rarity on each item, each tablet and waystones minimum 500% plus to make Divines rain from sky, who cares about market anyway

- Tag each item in game as unique. It will be much easier to filter it. Nobody cares about items drop anyway. Especially unique.

- Each rare, magic monster should have after death insta kill aoe dmg triggered 3-5s random after death. Game-life is too easy

- Add new types of slowdown effects in mas like "cripple" while being hit or "broken leg" after you enter river terrain... gameplay is too fast, force players to spend more time in game...

- Ascendancy point are too easily affordable, we want to make each point separately! And force players to make each type of trial type!

- Build freedom is too free. And it results in overpowered builds! Set restrictions to classes.

- Add new crafting options like guaranteed +5 all spell skills modifiers. Crafting is still much RNG and Asian RMTaders don't have enough food for their families, be kind a little!

- Add new currencies, we have not enough dopamine shocks, divine is too common so add new ultra-rare currencies, and please make it in right way (have to drop from each 3rd - max 4th rare monster)

Forget for game optimalisation, balance changes and new classes. Focus on important things like Unas music. That is important thing with makes us play this game!
And don't forget for youtubers, they are always right!

Last bumped on Oct 11, 2025, 6:28:32 AM

Report Forum Post

Report Account:

Report Type

Additional Info