500% item rarity on character (solo play). This needs to be reworked.

The difference between 300 and 500 is very subtle. With the current tower rework, maps feel extremely empty and lacking in loot. I don't think it should be like that. Improving the value = getting better results, right?
Last bumped on Oct 10, 2025, 7:52:18 AM
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The difference between 300 and 500 is very subtle. With the current tower rework, maps feel extremely empty and lacking in loot. I don't think it should be like that. Improving the value = getting better results, right?


So lets assume that base char rarity is 1-2%.

What you've expecting from 500% increases? Rarity or not quality drops are remaining s..t.
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The difference between 300 and 500 is very subtle

Increased item rarity has significant diminishing returns.
without limitations on loot chance the market will inflate into the sky, then even the cheapest item will be worth 1000 divines.

It won't solve anything.


Congratulation on having that much % loot, now all you have to do use a bow or spell, stack movement speed and explode screens after screens, 100 bodies per second, what a fantastic gameplay right ?
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without limitations on loot chance the market will inflate into the sky, then even the cheapest item will be worth 1000 divines.

It won't solve anything.


Congratulation on having that much % loot, now all you have to do use a bow or spell, stack movement speed and explode screens after screens, 100 bodies per second, what a fantastic gameplay right ?


The main problem is that this game is being designed around trading instead of playing the game itself! People don't play this game to get drops, people play this game to farm for currency to buy, which is the worst game design ever made.

I guess this is why this is a free game. Just needs to hit mobiles and everything will make sense.
Last edited by ThreeBelowZero#2968 on Oct 10, 2025, 7:30:52 AM
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without limitations on loot chance the market will inflate into the sky, then even the cheapest item will be worth 1000 divines.

It won't solve anything.


Congratulation on having that much % loot, now all you have to do use a bow or spell, stack movement speed and explode screens after screens, 100 bodies per second, what a fantastic gameplay right ?


Yes, this is the gameplay I strive for every league)

I have no issues with the Divine Orb drop rate. I'm concerned about the progression of unique and rare items from maps.
I want to increase rarity, get good items, recombine, and craft. Is that bad?
Why, with 500% rarity, do you literally miss 99% of floor items because of their low tier?


Last edited by Karlusss13#7436 on Oct 10, 2025, 8:00:34 AM

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