Full Feedback after 500 hours. Feels like Sonic racing for coins while avoiding one shots
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I wanted to do a review after 500 hours of PoE 2. About two thirds solo and one third multiplayer. I did not come from PoE 1. I hope PoE 1 veterans read this with curiosity and an open mind. I added supporting links where I could.
I divided this into four areas of feedback. 1) Quick Suggestions Add a Death Recap with as much detail as possible. See post 1https://www.reddit.com/r/PathOfExile2/comments/1hvzfuf/can_we_please_get_a_recap_of_what_killed_us/, post 2https://www.reddit.com/r/PathOfExile2/comments/1k49bja/death_recap_please_ggg/, post 3https://www.pathofexile.com/forum/view-thread/3674579, post 4https://www.pathofexile.com/forum/view-thread/3658908, post 5https://www.pathofexile.com/forum/view-thread/3824975. Visual effect controls, especially in multiplayer. By the third teammate it becomes hard to see anything. See post 6https://www.reddit.com/r/PathOfExile2/comments/1he90r5/visual_clutter_is_too_much, post 7https://www.pathofexile.com/forum/view-thread/3617983, post 8https://www.pathofexile.com/forum/view-thread/3844360. Show affix tags in tooltips. Let us replay the skill gem preview video after the gem is socketed. Add a little more detail to passive tree nodes where clarity helps. Improve guild tools and public group discovery. The new trade system is great, yet you interact less with other players. Give the same rewards for players who join into someone elses map. 2) Affixes A) Required affixes I like the item chase, but I hate "Required Affixes". They are boring by removing variety in an ocean of options. It’s frustrating when you brick and trash items because they don't have them. Move both “Plus to Skill Level” and “Movement Speed” to implicit only choices and lower their numeric power! If I had to choose between plus five percent Movement Speed implicit on each armor piece or plus one to Skill on each armor piece that would create a real choice. The more implicit options the better. Others tend to agree see post 9https://www.reddit.com/r/pathofexile/comments/1hd4d49/poe2_was_the_perfect_opportunity_to_get_rid_of, post 10https://www.reddit.com/r/PathOfExile2/comments/1kd3ll1/to_skill_levels_makes_loot_boring/, post 11https://www.reddit.com/r/PathOfExile2/comments/1l1rox6/skill_levels_is_too_strong_and_boring/, post 12https://www.pathofexile.com/forum/view-thread/3648943. B) Bad Affixes and Quick reworks Light Radius. Turn it into a visibility buff that massively improves map vision, shows nearby rare mobs and content hints, allows you to zoom out more and maybe adds a tiny movement bonus. See post 12https://www.reddit.com/r/pathofexile/comments/n5bgci/light_radius_is_a_stupid_mechanic. Reduced Attribute Requirements. Pair it with a small All Attributes bonus so it helps you meet thresholds across gears. See post 13https://www.reddit.com/r/PathOfExile2/comments/1imi4in/why_reduced_attribute_requirements_exist/?utm_source=chatgpt.com. Reduced Ailment Duration. Too narrow in practice. Consider a grouped “reduce all major ailments” version for Freeze, Bleed, Poison, and Ignite. The per ailment versions could also grant a small on ailment benefit such as a brief guard or life tick. Accuracy. Not the worst. Accuracy is too easy to have on Dex classes. So, it seems unnecessary. Consider lowering base accuracy so that Dex builds care about accuracy affixes, passives, or more Dex. This lightly reins in several very popular Dex builds without heavy nerfs. See post 14https://www.reddit.com/r/PathOfExile2/comments/1g7c38t/accuracy_sucks?utm_source=chatgpt.com. C) Rarity and Resistance Affixes I just wanted to say, my friends and I love rarity and resistance on gear. The risk and reward puzzle is fun. The only issue I see is the target number mindset. It’s kind of feels mandatory to hit over 100% rarity or 75% on resistances. But if rarity was removed from gear, I might not play, as competing for the exact same item affixes that everyone else has does not seem fun at all. 3) Speed and Damage Speed and damage often feel like the only way to play. Due to the massive visual clutter, off screen attacks, and frequent spawns it pushes players to kill before enemies animate. That can be thrilling, but I still want more content that supports slower exploration with epic and readable fights. Improve telegraphs. Reward exploration versus speed every once and a while by rewarding deliberate play. 4) Content and Loot Balance I love the new league and the Greater and Perfect Orbs. There are still rough edges. The fact that the game effectively requires a third-party loot filter is not great for long term health. Every new non-PoE friend I play with enjoys the game at first. They dislike sprinting past piles of items, relying on a strict filter, and racing every map. One button clears the screen and turns a map into a click simulator for some builds. I still run a strict filter myself. Mostly top currencies, white bases, and tier five items. I even hide boots since investing in exalts without speed feels wasteful. I don’t pick up any yellow or blue that is not tier 5. I don’t engage with the shops at the hideout or in the rituals for gear, because I can just craft a white base easier. It’s not great to ignore so much of the game. Trim currencies that never matter. Many socket related currencies feel irrelevant after early maps. Bad nodes/affixes in other areas are confusing to new players. As anything that adds gold tends to dilute actual currency and new players do not know that. Rogue Exiles are a great idea. They do not feel epic yet. Give them a short entrance, a little music sting, a duel vibe, and a better, curated reward table when you win. See post 15https://www.pathofexile.com/forum/view-thread/3299939?utm_source=chatgpt.com. Revives feel too plentiful. Many players just log out to avoid a death. Fewer total revives would raise tension without forcing extreme difficulty. For example, start at three on white maps and reduce by one for every two map affixes. New players come from Elden Ring, Dark Souls, Helldivers, and roguelites. Challenge is welcome when it feels fair. Sometimes the game really does feel like Sonic. Zooming through, scooping coins, dodging one-shot monsters I barely see, but I am still having a great time. I want PoE 2 to keep getting better. Last edited by Genocidalvirus#0793 on Oct 9, 2025, 7:29:11 PM Last bumped on Oct 9, 2025, 7:26:25 PM
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