Suggestion: Preset-Based Map Juicing System
Problem:
Currently, endgame map preparation involves repeating the exact same manual sequence of actions (Alch, Exalt, Chaos with Omen, Instill, Corrupt, etc.) every single time we want to juice a map. This process is time-consuming, repetitive, and prone to error if a step or currency is missed. For players running dozens or even hundreds of maps, this creates unnecessary friction and feels more like bookkeeping than gameplay. Proposed Solution: Introduce a Map Juicing Preset System that allows players to define and save multiple “recipes” for map preparation. • Preset Mechanism: • Players could create different presets depending on the goal of the run. • Example Presets: • XP Farming Preset: Focused on pack size and delirium/paranoia mods. • Rarity Preset: Maximizing quantity and rarity rolls (e.g., with Omen of Chaotic Rarity). • Automation of Steps: • Each preset stores the exact sequence of currency/item applications (e.g., Alch → Exalt → Chaos Orb with Omen → Desecrate -> Instill → Corrupt). • When applied, the system automatically attempts to consume the required items in the defined order. • Error Handling: • If an item is missing from the inventory/stash, the system stops and clearly displays what is missing (e.g., “Omen of Chaotic Rarity required”). • This allows players to quickly restock without breaking the entire flow. Benefits: • Quality of Life: Dramatically reduces repetitive manual clicking for frequent mappers. • Player Agency: Allows tailored strategies for different content goals (XP, rarity, bossing). • Consistency: Eliminates mistakes in long juicing sessions (e.g., forgetting to Instill or corrupt). • Scalability: Could also be extended in future for other consumable-based systems (delirium orbs, sextants, scarabs). Last bumped on Oct 9, 2025, 12:38:57 PM
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