Suggestion: Preset-Based Map Juicing System

Problem:
Currently, endgame map preparation involves repeating the exact same manual sequence of actions (Alch, Exalt, Chaos with Omen, Instill, Corrupt, etc.) every single time we want to juice a map. This process is time-consuming, repetitive, and prone to error if a step or currency is missed. For players running dozens or even hundreds of maps, this creates unnecessary friction and feels more like bookkeeping than gameplay.

Proposed Solution:
Introduce a Map Juicing Preset System that allows players to define and save multiple “recipes” for map preparation.
• Preset Mechanism:
• Players could create different presets depending on the goal of the run.
• Example Presets:
• XP Farming Preset: Focused on pack size and delirium/paranoia mods.
• Rarity Preset: Maximizing quantity and rarity rolls (e.g., with Omen of Chaotic Rarity).

• Automation of Steps:
• Each preset stores the exact sequence of currency/item applications (e.g., Alch → Exalt → Chaos Orb with Omen → Desecrate -> Instill → Corrupt).
• When applied, the system automatically attempts to consume the required items in the defined order.
• Error Handling:
• If an item is missing from the inventory/stash, the system stops and clearly displays what is missing (e.g., “Omen of Chaotic Rarity required”).
• This allows players to quickly restock without breaking the entire flow.

Benefits:
• Quality of Life: Dramatically reduces repetitive manual clicking for frequent mappers.
• Player Agency: Allows tailored strategies for different content goals (XP, rarity, bossing).
• Consistency: Eliminates mistakes in long juicing sessions (e.g., forgetting to Instill or corrupt).
• Scalability: Could also be extended in future for other consumable-based systems (delirium orbs, sextants, scarabs).
Last bumped on Oct 9, 2025, 12:38:57 PM

Report Forum Post

Report Account:

Report Type

Additional Info