You introduced a bug to dodge-rolling with the sprint changes
Before 0.3, dodge-rolling felt smooth.
Now, I can't unsee the slight "lag" that happens at the end. Your character comes to a complete halt, which makes it feel way worse to use. This does not happen when you're sprinting out of a dodge-roll. This happens regardless of WASD/click-to-move. I'd be sad if this is permanent. Last edited by Immoteph#2974 on Oct 9, 2025, 5:01:45 AM Last bumped on Oct 9, 2025, 5:01:26 AM
|
![]() |